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[WOTC] Chimera Squad: Blueblood Squadmate
   
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30 Jul @ 3:56pm
31 Jul @ 4:36pm
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[WOTC] Chimera Squad: Blueblood Squadmate

Description

This mod adds Blueblood from Chimera Squad as a soldier by allowing him to join your Gatecrasher mission (turned off by default) or by using the console command: AddBluebloodToHQ


BLUEBLOOD

Blueblood spent his formative years in City 31, during the occupation, with his father, a third-generation police officer. When his father transitioned from police work to private investigation, Blueblood apprenticed with his father’s detective agency, helping the underserved.

STRENGTHS
  • Taking Multiple Shots armed with his Pistol.
  • Strategic mind and his precision targeting, particularly with his special sidearm, Arcthrower, which can blast through line-of-sight penalties and enemy cover bonuses.

REQUIREMENTS

HARD REQUIREMENTS
The Requirements listed are all Required... PLUS for the mod to function properly please include 1 of the following:
NOTE

  • Blueblood's Lancer Pistol abilities were already created within Mitzruti's Perk Pack using the Arcthrower. Ultimately I decided to go this route instead of remaking all the abilities. Plus the Arcthrower seems thematic for the son of a third generation police officer.
  • Blueblood was not designed to be super powerful, as I wanted to leave the option open for having multiple soldiers with this class if desired. With some upgrades he can pack a pretty powerful shot and can be excellent at disorienting enemies.
  • Since Chimera Squad didn't give the Agents first and last names I went with the Voice Actors who played the Agent.
  • I would love to see Blueblood added through a different method. If anyone has any suggestions (that know how to code it) please let me know.
KNOWN ISSUE
  • Blueblood will start with the Assault Rifle equipped. Not 100% sure if this was a mod conflict on my own end but issue is fairly minor. Just requires swapping it out for a pistol.
  • I do have code placed to allow Blueblood to start on the Gatekeeper mission, but with the issue with the assault rifle I wouldn't recommend it.

MOD CONFIGURATION OPTIONS:

XComClassData.ini
  • If you would like to train other soldiers as a "Gunslinger" class, add a numeric value to these options: +NumInForcedDeck=0 +NumInDeck=0
XComBluebloodSquadmate.ini
  • You can add Blueblood to the Gatekeeper mission here or modify his starting appearance.
8 Comments
Lanford 31 Jul @ 11:40am 
Thanks for adding the console command. I see so not adding them in gatecrasher won't spawn them in barrack. No problem though with console command it's not a big deal at all.
M0NSTER  [author] 31 Jul @ 8:21am 
@Lanford I have updated both mods to allow them to spawn via console commands similar to Verge. I must have been mistaken during testing but it would seem if you don't add them to the gatecrasher mission then they won't spawn naturally.
M0NSTER  [author] 31 Jul @ 8:01am 
@armbarchris If you aren't interested in the class and just the solider you can modify XComBluebloodSquadmate.ini and set the class to whatever you want and then you can ignore the requirements for the perk packs, LW2 Secondary weapon and True Primary Secondaries [BETA].
Lanford 31 Jul @ 3:12am 
Oh, and one thing that came to mind if Blueblood and Terminal suppose to added into the barrack immediately after gatecrasher and I didn't get them. Maybe because I use mod that increase the number of starting soldier, so it just override them perhaps?
Lanford 31 Jul @ 3:10am 
just test starting on gatecrasher without Blueblood and Terminal add in on the mission, after the mission, I didn't get both of them in the barrack.

Anyway, would you mind to add console command to add them into the barrack like Verge? I like to add them in based on what I'm doing in the campaign. For example, Verge, I just add him in when I finish Operation Parallel mission(Doom Slayer mod) as he is special one time unit in that mission. So, I just want to add them in after I finish some covert missions.

Beside, I'm in the middle of the campaign anyway. So, console command to add them in is appreciated.
M0NSTER  [author] 31 Jul @ 3:02am 
By default he won't show up in gatecrasher, I couldn't get him to spawn with the pistol so he will spawn in the barracks.
Lanford 31 Jul @ 1:01am 
Congrats on Blueblood released. Been a long while since the last time you mentioned him. I see that you also released Terminal as well. Now the gang slowly come together.

Question though, if I didn't add him via Gatecrasher, will he just appear in barrack after the mission? or, like Verge, need to console add him in.
armbarchris 30 Jul @ 7:29pm 
Versions of these with just the cosmetics and none of the required class/perk stuff would be nice.