RimWorld

RimWorld

92 ratings
Relationship Generation Plus
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
987.335 KB
31 Jul @ 12:01pm
1 Change Note ( view )

Subscribe to download
Relationship Generation Plus

In 1 collection by Side1iner
Side1iners 'Plus' Series
8 items
Description
Relationship Generation Plus
'Relationship Generation Plus' blocks all relations for starting pawns but allow 'world pawns' to have family (we are on their planet, after all).

Isn't this pretty much 'No Random Relations'? Yes. And no. I was having some issues using 'Way Better Romance' along with 'No Random Relations' and my own mod 'Trait Slots Plus'. So I had to make this, and as I did I might as well publish it. I think it's actually different in that it allows blood relations for 'world pawns' - at least, it seemed that way from my testing (I mean, I know this mod allows it, but didn't get any relationships for pawns generated using NRR).

Mod content at a glance
  • No relationships for starting colonists
  • Blood relations are allowed for 'world pawns', ie the pawns generated in your game as you play. It is their home planet after all.
  • No significant others for 'world pawns' by default - you can allow this using the lonely mod setting

Technical stuff
Mod settings
You can choose to allow significant others to be generated for 'world pawns'. By default, this is off.

Compatibility
Should be pretty compatible. But obviously not with 'No Random Relations' as it does fiddle with the same things. Should be the same for other mods messing with relationship generation.

Performance
Shouldn't be a big deal.

Adding or removing mid-save
I haven't done much testing with this. It should be fine, although obviously only matter for pawns generated after the mod is added. Let me know if it isn't!

And as always - backup your save if you are messing with mods in any ways mid-save!


30 Comments
Side1iner  [author] 6 Aug @ 8:33am 
@dominicawb: Maybe CE or some other mod combination is messing with it. I've used CE myself with this mod without having any family generated. Hard to know.
dominicawb 6 Aug @ 7:55am 
Theyre the random family members the game generates for everyone, yet it happened for my starting colonists. Keep in mind they were colonists made by Character Editor, and I checked and they absolutely did not have any starting relations with anyone.
Side1iner  [author] 6 Aug @ 1:29am 
@dominicawb: How did it happen?
dominicawb 5 Aug @ 6:03pm 
I was dissapointed to find this mod STILL generated random family members to starting paws that should not have any
Side1iner  [author] 5 Aug @ 4:55pm 
@The Gamer formerly known as Joe: I don't know. That's not at all vanilla behavior I think (on the top of my head I've never seen any hard limits for number of relations). Seems weird though every pawn would get relations generated, from the tests I've made its usually about 1/20. Maybe you have some other mods tinkering with it somehow.

@Snowcraft: Maybe, but it's not something I will look into right now in any case. Both of these things need custom solutions, as none of them has an equivalent in the vanilla game, I think.
Snowcraft 5 Aug @ 3:03pm 
Would it be possible for a config option to allow starting pawns to be related to each other, and potentially space refugees, but not random world pawns?

Would it also be possible have an option for blood relations to be limited to pawns of the same xenotype (in the case of pawns who's xenotype is primarily formed by germline genes and not xenogenes?)
I'm just curious - would it be possible to limit the number of relations allowed to generate per world pawn? I'm running several large outposts from Outposts Expanded, and every pawn generates is a brother/sister to someone else in the network
Side1iner  [author] 3 Aug @ 8:38am 
@Zaximus Rex: Interesting! Will take a look at. Probably some specific code for that then. Thanks!
Zaximus Rex 3 Aug @ 8:26am 
Ideology generated pawns (Ritual rewards: sky lanterns, dance, etc.) still have relationships with starting pawns.
Side1iner  [author] 3 Aug @ 2:14am 
@KawaiiAngel-chan: Great, thank you!