Conan Exiles

Conan Exiles

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Biome Lighting Adjustments
   
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1.841 MB
1 Aug @ 10:42am
1 Aug @ 2:30pm
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Biome Lighting Adjustments

Description
Hello everyone,

I made this mod to address the lighting in some of the biomes of the Exiled Lands, particularly to remove the sickly white glow of the Swamp / Jungle, as well as whatever is going on with the Green Highlands. As well, I removed the orangey-red filter over Sepermeru and the western oasis.

What the Mod Changes

The sources of the offending atmospheres are post-processing volumes set up over those biomes which govern many different lighting effects. As it turns out, disabling these volumes causes those biomes to revert to the default lighting of 'Desert', which can be seen while along the western Noob River or the central desert region.

Additionally, there are biome-specific settings governed by the dynamic sky, and those for the Highlands and Swamp were also largely changed to reflect the default lighting.

The end result should be a brighter, clearer Highlands and Swamp. And Sepermeru.

Compatibility

Unfortunately, the only way I myself have devised to make these changes are direct edits to the map file (ConanSandbox.umap). Thus, it will have compatibility issues with other mods that affect that file.

Placing this mod before others which affect the map will negate the lighting changes. Placing this after will preserve the lighting changes but will prevent travel beyond the original bounds of the map. Other mods which change the existing territory or simply add dungeons might be okay.

Q + A

* Can this mod be added to or removed from an existing playthrough?
- Yes, as far as I'm aware the mod can be enabled or disabled at will without any issue. Well, I've done that many times and haven't noticed any problems, at least.

* Does this mod affect the weather in those biomes?
- No, weather (as in clear, rainy, thunderstorm, etc.) is unaffected by the mod. It will still be a coinflip as to whether it will rain. The reason why is that there are already a multitude of weather mods which exist on the Workshop. However, if that's something people would want, I could adjust the weather.

* Do the Highland changes affect the Foggy Forest or the Snow Highlands?
- I believe they are affected to a small degree. Those biomes use their own post-processing volumes and sky settings, so they will largely stay the same.

* Can you make changes to (insert biome here)?
- If I think it should be, and I think most other people would appreciate it, sure I would.

* Would you make a similar mod for Isle of Siptah?
- I would if I could, Siptah could really use it, but the Siptah assets are not included in the DevKit. There may be a way to if I were more clever.

Conclusion

Questions, comments, critiques, and complaints are welcome.

Hope you enjoy,


Dread Swoop


Mod ID: 3539687496


Images provided were taken at 4K on Ultra Settings, Medium Effect Quality. Images are generally in clear weather (0 on Weather Severity), usually at 8:30 AM or 4:00 PM in-game.
9 Comments
ItzzMaggzz.TTV 6 Aug @ 3:50pm 
ive favored the mod to look into in the future bc i am creating a new server but am having trouble with mods crashing the server and dont want to add another just yet : 0
KemonoKhal 3 Aug @ 2:56pm 
thanks for checking that out. well it looks very nice, ill certainly try this when I play vanilla exiled lands:steamthumbsup:
Dread Swoop  [author] 3 Aug @ 9:08am 
@Rowdy-03 Yeah, it's a pain I know, but getting this mod to cooperate is beyond my means at the moment. If anyone can do so, they're certainly welcome to.
Rowdy-03 3 Aug @ 4:10am 
I really like the idea and the before/after screen shots. But sounds like this will not be compatible with the grim map. ? dang
Dread Swoop  [author] 2 Aug @ 1:22pm 
I just tested the mod with snowhunter's Barachan Isles map and judging from that, this will be incompatible with any mod which extends the map.

Placed before Barachan Isles, the lighting changes to the Highlands and Swamp were undone. Placed after, the lighting changes returned, but I was physically unable to travel very far into the map extension.

Using those map extensions, you might be able to get similar results using a mod like Severe Weather, which apparently has a MCP plugin that can disable post-processing volumes. It would just require a lot more configuration on your end.
Dread Swoop  [author] 2 Aug @ 1:01pm 
@KemonoKhal I'm not sure one way or the other, that's something that I would need to check.
KemonoKhal 2 Aug @ 9:23am 
so basically this won't be compatible with map add ons/ edits/ extensions such as the Last Frontier or the Lost Lore of the Exiles
Dread Swoop  [author] 1 Aug @ 3:27pm 
@Archivist I don't think it makes a difference while playing, it might increase load time by a little bit (all mods do) but I'd need to test that.
The Archivist 1 Aug @ 3:08pm 
Thank you! Cant wait to check it out. Probably add in the FAQs if it affects performance, which Im guessing it doesnt.