S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

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Consumables Expanded
   
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9.470 MB
1 Aug @ 3:08pm
5 Aug @ 11:47am
8 Change Notes ( view )

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Consumables Expanded

Description
My Modular Modpack link that consists of most of the available mods for stalker, rebalanced and interconnected: https://www.nexusmods.com/stalker2heartofchornobyl/mods/1561


Hello everyone!



I present you a new mod to enhance your gameplay - Consumables Expanded.



Mod currently adds:
Coca Cola Can
Pepsi Can
Fatna Can
Beer Can
Coffe Can
Monster Energy Can
Monster Energy White Can (Yes we got White Monster in Stalker before GTA 6)
Canned fish
Canned soup


All items are obtainable at traders (rarer than regular items) and as rare drop from NPCs
There will be much more variation to the items in the future. Currently the balance can be off. Some of the textures can seem lower quality when inspected really close but in normal use they look as good as vanillla (will be replaced in the future).

Any suggestions for items and balancing are welcome, for the time being think of items that can use the base game animations (Canned food, sausage, bread, canned milk, enegetic, beer bottle, water bottle), I will add custom animations later on.

This is my first time doing anything in UE5 and the SDK so pleawse don't be too harsh on me



Next update plans:
-More local products
-Price rebalance based on consumable origin (foreign = more expensive)
-DRUGS

Compatibility:
Any mods that change ItemGeneratorPrototypes.cfg will break the item drops unfortunately. You can make compat patches without asking, just please credit me and if possible make my mod a dependency

Installation of localization:
Download the just localization files from nexus and drop them into ~mods folder of the game



Known issues:
Localization changing mods will break the item names, I will upload the raw localization files and strongly encourage anyone to use them to make compatibility patches or integrate it with community localization projects.
14 Comments
Bolshevik Remover  [author] 6 Aug @ 12:25pm 
@sdwvit The models are taken from free to use collections on Sketchfab
Bolshevik Remover  [author] 6 Aug @ 12:25pm 
@Mimouz with the new consumables it won't be a problem, soon I will add more stamina boosting stuff
Mimouz 6 Aug @ 12:23pm 
I stopped using the mod pack because of stalker unlimited, the stamina is way too punitive :(
Bolshevik Remover  [author] 6 Aug @ 12:22pm 
For anyone that wishes to use this mod with OXA, Lootable and Craftable zone and much much more I recommend using my Modular Mod Pack on Nexus:
https://www.nexusmods.com/stalker2heartofchornobyl/mods/1561
sdwvit 6 Aug @ 11:02am 
would be even more awesome if you can drop the source models on github
sdwvit 6 Aug @ 11:01am 
Could you please do a version which doesn't modify spawn/loot tables and traders? For integration with other mods
Mimouz 6 Aug @ 10:52am 
Is it compatible with OXA prototype and lootable/craftable zone ? (Last 2 have an OXA patch)
Subaru Swift 6 Aug @ 10:41am 
Looks great, will it work with this mod = OXA
https://www.nexusmods.com/stalker2heartofchornobyl/mods/939?tab=files
Sahura 6 Aug @ 7:54am 
Also try to add Kfc, Mcdonald and Shawerma!
Sahura 6 Aug @ 7:54am 
will it work with Zivakis modpack?