RimWorld

RimWorld

159 ratings
Universal Blueprints
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Mod, 1.6
File Size
Posted
Updated
27.533 MB
1 Aug @ 10:18pm
7 Aug @ 5:46pm
6 Change Notes ( view )

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Universal Blueprints

In 1 collection by 白金trigger
白金trigger的1.6基底mod合集
135 items
Description
Universal Blueprints - Ultimate Base Building Tool[/size]




Universal Blueprints - Ultimate Ultimate Base Building Tool

Features

1. Easy Operation: Export buildings in selected areas through simple box selection


2. Integrated Export: Export building XML data and images simultaneously, with data merged into a single image that serves as both preview and building data, making sharing convenient
3. Advanced Data Recording: Uses 1.6 prefab system modifications to record four-layer terrain data, all building module information, roof information, roof area information, supports multiple languages, and includes building classification data


4. Pre-placement Check: Before placing blueprints, checks required modules and material technology information, displaying them separately with user-owned content highlighted in green

5. Custom Placement: Supports Q and E key building rotation, custom export content (such as exporting only foundation layer or only walls), and setting wall materials


6. Unique Import System: Players can export their own blueprints, create blueprint images for sharing, and also import buildings from images shared by other players


7. Blueprint Browser System: Built-in blueprint browser containing nearly 50 highly practical blueprints, browse blueprint information to decide whether to place, blueprints displayed by category with favorites/favorites folder functionality


8. New Projection Mode: Introduces projection mode where projection layers don't interfere with blueprint placement, serving as independent display layers. Projection display can be toggled with buttons. When enabled, placed blueprints overlapping with projections display in green. If projection buildings are deleted, their projections are also deleted. Delete tools can select areas to remove projections within them


9. Icon Corner Marks: Images have special corner marks indicating support for this mod, with different corner mark colors conveying different information:
- Green: Indicates building is pure vanilla version
- Blue: Indicates building contains mod content
- Yellow: Indicates building contains over 10 mod contents
- Red: Indicates building uses "Complete Export Mode", blueprints for developers only

10. Developer Mode Features: In developer mode, after enabling god mode, placing blueprints automatically places them as physical buildings and generates items within them (such as steel, pistols), restoring content including item health, materials, quality, but excluding stack quantities, characters, and animal characters

11. High Performance Optimization: Blueprint browser uses extensive blueprint data caching strategies. After caching, even tens of thousands of blueprints can be opened easily. Browse pages use lazy loading, frustum culling, and other performance optimizations for smooth browsing. Blueprint placement uses partitioned collision detection with performance optimization for ultra-large blueprints

12. Layered Terrain Export: Uses layered terrain export strategy, supporting export of all four terrain layers: temporary layer (tempGrid), top layer (topGrid), overlay layer (underGrid), foundation layer (foundationGrid). Can be completely restored when placed, but floor blueprints and foundation blueprints cannot coexist. Players may need to export floor buildings first when building

13. Mod Compatibility: Supports other mods creating "Blueprints" folders in their own mod paths to place their own blueprints, which are automatically imported into the blueprint browser when detected

This is a collaborative mod.
Join https://discord.gg/4dePbfaS to share your blueprints!

Supports Chinese Simplified, Chinese Traditional, and English. More translations needed!

Thanks to Kilo for helping create the textures
47 Comments
白金trigger  [author] 18 hours ago 
修复了投影旋转错位问题,对投影性能进行了大幅优化,现在放置2000个物块的超大型建筑投影不会卡顿了.加入了6个新的飞船蓝图
demondust6 7 Aug @ 5:09am 
excellent. I'm curious, does this mod get around the Odyssey issue where you have to have a grav engine put down first before you can start making a ship? that was an issue I had with the original forked blueprint mod, and while there is a work around, it would be easier if we could just plop it all down at once and not have to go through extra steps to make it work like the other one.
Eheieh 6 Aug @ 8:23pm 
用了一阵子感觉再迭代一下完全可以替代blueprint,目前唯一感觉不太顺畅的地方就是将自己的布局导出成为蓝图再放置的操作有些繁琐,然后就是我个人是需要一些拼接模块形式的蓝图,所以每次都是拉下来一个大的蓝图然后再自己删改,不知道模组本身可不可以做到在放置的时候编辑我要放置的内容删掉一些不需要的家具或者地板之类的
白金trigger  [author] 6 Aug @ 4:54pm 
@霜之乱舞 要打开投影模式
@Riaru 有道理。等我修完这些bug,就把两个页面合并
Riaru 6 Aug @ 10:57am 
能简略一下放置过程就好了, 比如出来提示完全兼容的页面和二级页面 过滤方案 墙体材质 可以一起出来 没必要点两下;
导出也是,我甚至觉得可以 导出的时候直接拉选就保存了,后续可以再去蓝图里面再追加设置名字类型啥的;

然后那些会删除蓝图的操作反而要追加 点击确认提示,老是不小心点到 蓝图就没了 又得重新弄。

我个人用下来提的一点建议:steamthumbsup:
tinke 6 Aug @ 9:30am 
功能丰富好用,:steamthumbsup:
霜之乱舞 6 Aug @ 9:03am 
放置投影没有反应,显示投影已放置,投影模式:未知。但是看不到一点效果,投影设置里面只有删除选项
云吞🐾 6 Aug @ 4:34am 
预制基地,牛批👍
月空 6 Aug @ 2:03am 
建议直接过滤玩家无法建造的物品,比如一系列原生地图的远古建筑
Leonardo 6 Aug @ 1:14am 
...typing this again cuz I missclicked and Steam doesn't even ask if u are sure that u want to delete the comment :P

"TL;DR
If you only want to fast copy and paste, the old one is better. For more stuff, this one is better. By far :P
My advice? just use both."

As a side note, I kept playing with this after typing all that and found no new bugs. Working like a charm. And I'm using both BP Mods.