RimWorld

RimWorld

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Bigger Better Stronger Alpha Animals Continued
   
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Mod, 1.3, 1.4, 1.5, 1.6
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Updated
913.817 KB
3 Aug @ 3:41am
3 Aug @ 3:47pm
3 Change Notes ( view )

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Bigger Better Stronger Alpha Animals Continued

Description
Bigger Better Stronger Alpha Animals Continued

Disclaimer & Credits:
This mod is an expanded continuation of 此生无悔入东方's original work, which I noticed had not been updated for some time. If the original author is busy or wishes for this adaptation to be removed, I will respectfully take it down without hesitation just let me know.

What’s New in 1.6:
✔ Integrated the original author’s patches – All fixes and balances from 此生无悔入东方 are preserved. (except cost market for balanced)
✔ Integrated the orginal texture author's patches.
✔ New filth mechanics - Added dynamic web effects .
✔ Adding a slowdown effect to the web
✔ Customizable projectile system – Tweak gameplay to your preference via mod settings:

Enable/disable Ranged Attack.
Toggle filth (web) effects on/off.
Enable/disable allowing Mother to be used as a 3x3 Zone attack.
Adjust projectile damage.
Adjust projectile effects
Enable/disable projectile effects. (hypotermia, burning, and webbed (slowdown effect (all))

Deactivating the webbed slowdown effect on all projectile webs does not deactivate the effect on floor webs, if you want to deactivate them you need to use the Toggle filth (web) effects option
(good to know that filth only inflicts the slowdown effect, not hypotermia or burns, I thought it was better if they lost effectiveness).

The deactivation of the projectiles is not doing any damage at the moment, but the mothers are still firing, so I'm working on a fix.

I'm going to look at adding customisation to the AOE beam to make gameplay as customisable as possible.
Popular Discussions View All (1)
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4 Aug @ 12:20pm
suggestion
Gilius Gaming
1 Comments
萱亲 4 Aug @ 4:01am 
very good