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one bug i might have found is about the butter:
- is not possible to haul / store it in any storage - not even the stockpile zone will work as it just not appear in the storage's filter.
- any cooking recipe that use it work, is just the hauling / storaging part of it that is not.
Just FYI on this as you might be already aware of it or could be just an issue from my side, thanks again for working on this mod!
There will be a small update in the near future, which will mainly focus on updating some values and refactoring some code. More on this when i post the update.
There is still one bug regarding to tamed predators that when they get "baked". They will try to hunt a wild animal, which will result in the tame "crashing". You can fix this by stopping the mental state by using dev mode. At the moment i don't know how to fix this, but eventually it will get worked out.
Thank you very kindly for the update. I'll figure out a use for it.
Of course there will be the obligatory Drug Lords playthrough.
But there might also be a Crazy Survivalist Borg Xenotype that starts on the sea ice with nothing and has to build up to something.
So why not gather steel from recycled weapons, armor, slag, mechs, and turn it into hydroponics to grow the smokeleaf to process into construction materials and trade away for more resources?
This. I'll use it for this. Thank you.
Most small bugs should be fixed, but a few still remain.
* some missing textures
* animal behavior in some rare cases
* changed values so production could be slower/faster since last version of Ogliss
Updates coming soon!