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just publish the mod and let it do its thing, people are bound to stumble on it sooner or later. if they like it then more people will interact with it and more will be made aware of it. the mod will speak for itself.
It took me 3 weeks, it's a full Bill voice-over.
Please enjoy!!!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3453754982
only after they mentioned that i could use the double barrel as a reference did i realize that nmrih had a double barrel shotgun, which i forgot about lol.
which is cool. i've been wanting a decent-ish grenade launcher replacement for a while and the ones i was using previously weren't doing it for me.
Peak mod as always
that's the thing. i feel like just putting it on one of the nmrih rifle anim sets wouldn't be justified enough because imo the most notable aspect of a weapon anim set is the reload, and nmrih doesn't have any belt-fed guns.
but even without considering the reload; the only things that would differ from vanilla anims would maybe be the way the gun is held, the deploy anim and the walk anim.. that's about it, and i don't think that those by themselves are that remarkable/distinctive.
it's just not the same without a reload anim. i know that there are m60 reload scripts but i think it's safe to assume that most people don't use one.
idk, i'm probably overthinking it. i'll keep it in mind tho.
Great work
and for the reload just have the gun move off-screen as a placeholder (it can't reload in vanilla anyways so it's not like it matters a whole lot)