Left 4 Dead 2

Left 4 Dead 2

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NMRiH: Default Grenade Launcher
   
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Game Content: Weapons
File Size
Posted
1.460 MB
4 Aug @ 1:51pm
1 Change Note ( view )

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NMRiH: Default Grenade Launcher

In 1 collection by tomaz
NMRiH: Default Weapons & Items
46 items
Description
Default grenade launcher on edited NMRiH Beretta Perennia SV10 animations. Works with reskins/retextures.

CREDITS
  • No More Room in Hell Team - Original animations from No More Room in Hell
  • Valve - Original model
  • Me - Animation porting/editing

Source files are in the mod in a .7z file. do whatever you want with them, no need to ask me first, just please credit me for the porting and the No More Room in Hell Team for the original animations.
15 Comments
tomaz  [author] 21 hours ago 
i get that you're just trying to promote your mod but preferably please don't mass-post your mod link in the comment sections of other mods, people will get the wrong impression from you.

just publish the mod and let it do its thing, people are bound to stumble on it sooner or later. if they like it then more people will interact with it and more will be made aware of it. the mod will speak for itself.
Cmdr. Ryko Green ♕ 7 Aug @ 3:04pm 
Hope this is ok, but I just made my first mod and have no idea how to get it out there.
It took me 3 weeks, it's a full Bill voice-over.
Please enjoy!!!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3453754982
tomaz  [author] 5 Aug @ 9:08am 
wasn't even my idea to be fair, shout out to BobTheGamerBoi.
only after they mentioned that i could use the double barrel as a reference did i realize that nmrih had a double barrel shotgun, which i forgot about lol.
which is cool. i've been wanting a decent-ish grenade launcher replacement for a while and the ones i was using previously weren't doing it for me.
When I first saw the mod, my question was "there isn't a grenade launcher in NMRIH, how does this even make sense?" But then I saw that you used the double barrel animations on it and it just made perfect sense

Peak mod as always
tomaz  [author] 5 Aug @ 5:51am 
@PeopleLikeStuff

that's the thing. i feel like just putting it on one of the nmrih rifle anim sets wouldn't be justified enough because imo the most notable aspect of a weapon anim set is the reload, and nmrih doesn't have any belt-fed guns.

but even without considering the reload; the only things that would differ from vanilla anims would maybe be the way the gun is held, the deploy anim and the walk anim.. that's about it, and i don't think that those by themselves are that remarkable/distinctive.
it's just not the same without a reload anim. i know that there are m60 reload scripts but i think it's safe to assume that most people don't use one.

idk, i'm probably overthinking it. i'll keep it in mind tho.
ndhart321 4 Aug @ 7:50pm 
you gotta do healing items next
dante_02 4 Aug @ 6:23pm 
Honestly, might be my favourite NMRIH - Default combo besides the melees
Great work
PeopleLikeStuff 4 Aug @ 6:16pm 
@tomaz - For the M60 you could always use edited animations from one of the rifles like the CZ858 or something
and for the reload just have the gun move off-screen as a placeholder (it can't reload in vanilla anyways so it's not like it matters a whole lot)
Sweet Magenta 4 Aug @ 5:45pm 
YESSSS FINALLY
Pipe Bomb 4 Aug @ 5:43pm 
Oh hi