Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Triple Points from Repairing Boards/Barriers/Planks! + Max 20 Perk Limit!
   
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4 Aug @ 9:11pm
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Triple Points from Repairing Boards/Barriers/Planks! + Max 20 Perk Limit!

Description
Hi!

This is a pretty simple mod. The idea behind this is that if you're restarting a lot, like when playing with people new to the game, there is little you can do to gain momentum at the very beginning other than count your shots and knife. If you're trying to train them on a certain map it gets very tedious, very fast, while you're trying to save up to open doors and actually do some progress. And even for vets I think we all agree the first 5 rounds are tedious on vanilla maps anyway, even if we are tryharding.

The other thing you can do is boarding, but boarding has a very low point limit, specially for solo, and its payout is too little.

So, with this in mind, this mod triples each individual plank repair (from 10 to 30 points) and hard-codes a 1500 total plank repair limit per round (much bigger than what I tested for many maps, for ZC Verruckt I got like 90 per player). Boarding is also something you're probably not doing later in the game in the big maps anyway so I don't think it's unbalanced, just helps new players bridge the skill gap and older players start their actual game earlier. Really just a matter of saving time.

It also adds a Max 20 Perk Limit for all maps (that I've tested, which are a few modded and a few Zombie Chronicles)

That's it. This mod overrides /zm/_zm_blockers.gsc. That's just it. Bye!

__________________________________________________________________________________________

Oh, and this is the parent mod:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3542406865
3 Comments
Pwnage Peanut 6 Aug @ 12:17am 
Seems reasonable, I think it would be really funny if a map came out with a 6 second perk limit delay and then you increased to 10 and then mappers start delaying by 12 then you're forced to increase to 15 and then the cycle repeats forever :auyay:
VFacure  [author] 5 Aug @ 2:24pm 
@Pwnage Peanut It depends on how the mods implemented the perk limit; I have this function on _zm_blockers.gsc:

function zm_triple_boards_set_perk_cap()
{
wait 5;
level.perk_purchase_limit = 20;
}

From what I understand if an author adds their perk_purchase_limit as a level define, mine wins, because it's activated 5 seconds after the level loads (wait 5;),so it overrides theirs which is on t = 0. If they add it 6 seconds after the level loads with a similar function, their function wins. I don't know if there are other variables that define the level purchase limit but if they aren't I think this is pretty much the only way to fight it. I could add something like wait 99 and it would be omni-compatible, I think.
Pwnage Peanut 5 Aug @ 2:05pm 
I've always wondered if the perk limit from mods overrides the limit from maps