Conquest of Elysium 5

Conquest of Elysium 5

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berserkmod
   
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32.413 MB
6 Aug @ 12:18am
6 Aug @ 2:42am
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berserkmod

Description
COE5 Now has a berserk mod.

What it adds:
-new mercenary class
-3 new commanders with their own rituals
-story events
-monsters and characters from berserk

Notes:
bit buggy, this is my first mod and has taught me a lot about coe5 modding, as such "sometimes it doesn't just work" - Todd Howard

Main event progression:
-Own 30 spearmen, 30 swordsmen, 25 archers and 15 cavalry, allows you to rank up commanders
-take over rival commander base, spawns Zodd
-kill Zodd, spawns whale knight battlefield
-perform Guts ritual on whale knight battlefield, spawns whale knights and if you win castle doldrey
-takeover castle doldrey, enables guts to leave the mercenary company
-leave the mercenary company, spawns tower of rebirth
-takeover tower of rebirth, gives your griffith back
-make griffith do the thing, you know what happens


I made all the images using ai, except wyald's apostle form, who i just pixelated the beast Titan from AOT.
feel free to use any sprites or anything you want.

any questions, cool ideas or balancing issues just let me know.
8 Comments
Junkerz 12 Aug @ 7:47am 
"inspire the massess" and "inspire the unwashed massess" also dont work - do they require some special progress in the main event to unlock? (tried on village, hamlet and coastal hamlet tiles, but they continue to be greyed out.)
Jake Mobbs  [author] 10 Aug @ 12:27am 
Yeah, i should make a better description that answers all that.
Master Crafter 9 Aug @ 12:40am 
Where is the Whaleknight battlefield.
Where is Zodd.
Jake Mobbs  [author] 8 Aug @ 8:05pm 
The prerequisite for the battlefield to spawn is killing Zodd. if you it still not working let me know and ill try to fix it
Junkerz 8 Aug @ 12:35pm 
i think there is a problem with the Whaleknight battlefield not spawning - or is there special conditions for it to appear. i've tried saving and surrendering to reveal the map, and i cannot find the square. :)
Jake Mobbs  [author] 6 Aug @ 2:13am 
Alright i think i got it, happened on the 8th startup, instant loss, 1/8 odds.

Because i move the spawn in a janky way to loc 32 22, i think it was spawning the commanders on a big monster or something. anyways i ran an alterterrain and killsquare event before it spawns the commanders and base there and it didnt make me lose on turn 1 out of the 40 times i tried. ill update it soon.
Jake Mobbs  [author] 6 Aug @ 1:21am 
yeah, that sometimes happens. ill fix it
fabian 6 Aug @ 12:33am 
Unplayable, starts with no citadel and auto-loses