Europa Universalis IV

Europa Universalis IV

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Goldolz' Religion Expanded
   
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4.357 MB
7 Aug @ 1:10pm
13 Aug @ 2:43pm
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Goldolz' Religion Expanded

Description
Gotten tired of the ever same few religion? The always same boring reformation?
This mod is exactly for you. Adding multiple religions and reworking the entire christian reformation.
Revive long dead faiths. Hit the pope where the sun doesn't shine. Embrase the true diversity of faith all around the world. United the jewish tribes, spread the word of islam or drive the colonists out of your ancestoral homeland!

This mod is still heavy under developement. Current function is the rework of the protestant reformation with many more new branches!

Added Religions

Zwinglist, based off the reformer Zwingli, has a preference to Switzerland & Germany
Presbyterian, based off the reformer John Knox, has a preference to Scotland & Ireland
Vasantine, based off the Swedish king Vasa, has a preference to Sweden, Finland, & the Baltics
Tausenite, based off the reformer Tausen, has a preference to Denmark & Norway
Huguenot, based off the French reformed movement, has a preference to Southern France & Northern Italy
Servetusic, based off of the reformer Michael Servetus, has a preference to Aragon & Southern France
Arminian, based off the reformer Arminius, has a preference to the Lowlands
Socinian, based off the Sozzini reformers, has a preference to Poland, Ruthenia, & Lithuania
Bironic, based off the reformer Biroz, has a preference to Hungary & Croatia
Radzian, based off the Polish Reformed Church, has a preference to Poland, Ruthenia, & Lithuania
Molinist, based off the theologian Molina, has a preference to Southern Spain, Portugal, & Southern Italy
Munsterite, based off the prophets of Wittenberg, has a preference to Germany
Hutterite, based off the preacher Jacob Hutter, has a preference to Germany & Bohemia
Mennonite, based off the preacher Menno Simons, has a preference to Germany & the Lowlands
Custom Icons


New Events & Flavor
12 new historical events to spawn all new branches.
22 new events to randomly spawn centers of reformation.
40 new events for religious wars and spreading.
47 new events for religious and reformation flavor.
Over 50 new events for the religious league war.
Dozens of hours put into research for realistic flavor.
Custom descriptions for all new religions.
Church aspects are based off of real events.

Structured Reformation
The reformation will always begin with Lutheranism.
Calvinism, Zwinglism, & the Radical Reformation will spawn next.
All other branches will spawn after this.
Catholic & Orthodox will spawn their own Counter-Reformation Centers which help contain the reformation (Up to three centers of Counter-Reform).
The Radical faiths, including Hussites, Hutterites, Mennonites, & Munsterites will spawn with one center only and spread slower.
All other branches of the reformation can have up to two centers of reformation.
Other Changes
Zwinglist, Tausenite, Arminian, Radzian, Molinist, & Bironic all use the church power mechanics with new church aspects
Presbyterian, Vasantine, Huguenot, Servetusic, Munsterite, Hutterite, Mennonite, & Socinian all use the fervor mechanics
Protestant is renamed to Lutheran (To keep with the name theme)
Protestant now has a preference to Northern Germany
Reformed is renamed to Calvinist (To keep with the name theme)
Reformed now has a preference to Southern Germany
Anglican now has a preference to England
Hussite now has a preference to Bohemia & Silesia
Every standard reformation religion is limited to two Centers of Reformation
Catholicism can have three Centers of Counter Reformation
Radical faiths can have one Center of Radical Reformation
Centers of Reformation can spawn in a larger variety of provinces
Religious Zeal time is lowered 40% to allow for more chaotic conversions
AI will always choose to go Anglican (for a little extra reformation)
The reformation age will include all new faiths for bonuses
Prussia can form with any of the new reformation faiths
Prussian government reforms include new branches
Fixed quite a few bugs from the old mod 'More Branches'
The Evangelical League can form with any of the new branches, or Orthodox, Anglican, Hussite, or Calvinist. The league faith is decided by whatever faith has the most provinces in the empire sometime after 1550 and the event 'The Evangelical League' fires

Road Map:
Christianity Revival (In progress).
Cradel of Civilisation (in Planning).
Jungle Inferno (In Planning).
Dragons Breath (Future Update)
Where Spirits Dance (Future Update)
Path of the Jaguar (Future Update)
Thunderbird's Flight (Future Update)
Door to the forgotten Realms (Future Update)

Credits for inspiration and reformation base code go to DISA and his Pope Leo's Nightmare
Popular Discussions View All (3)
1
19 hours ago
PINNED: Suggestions
Goldholz
0
13 Aug @ 11:49am
PINNED: Bug Reports
Goldholz
0
13 Aug @ 11:48am
PINNED: Known Bugs
Goldholz
11 Comments
Goldholz  [author] 19 hours ago 
@wallen, no offense taken ^^
I would hate it too and i can see how it currently seems like its just a rip off of Pope Leo's.
Being a big fan of pope leo's i am just carrying on the torch and making it brighter.
Thanks for your offer to help me, i am currently doing fine working on the mod almost daily. But if i need help i'll let you know ^^
For now just playing it and spreeding the word is already a huge help. There is much planned for this mod especially for the native beliefs and people simply enjoying and play testing it is already helps enought :D
wallen 22 hours ago 
oh that makes sense, that sounds super cool honestly. sorry for coming off a little accusatory- i just love the dynamics of pope leo's nightmare and would've hated to see it get ripped off. would you be needing any help with this mod?
Goldholz  [author] 23 hours ago 
@Wallen. i took over pope leo's nightmare because its no longer being developed. i also gave that modder credits. the difference. my mod will be going faar more than just reformation. also adding old christian paths, an indepth religion seperation for africa, south and north america as well as asia, as well as new branches for islam and judeism, and many secret faiths to come
anubis0 14 Aug @ 5:48am 
add satanism
Darcin It 14 Aug @ 2:43am 
Yeah but pope leo's nightmare isnt updated so
wallen 13 Aug @ 8:22pm 
isn't this just pope leo's nightmare? a mod that does literally the exact same thing?
Goldholz  [author] 13 Aug @ 2:45pm 
@lyeehumans i am currently testing it in a multiplay game. the reformation started 1501 and it we are now in 1525 with all reforms having been spawned. i dont know what the median time for them to spawn is.

also thank you for reporting the bug with the prussian monarchy. it has been fix now. more info in the latest update
Iyeethumans 12 Aug @ 9:56pm 
also prussian monarchy is broken
Iyeethumans 12 Aug @ 9:41pm 
what is the median time for the other religions to spawn after calvinist?
Goldholz  [author] 12 Aug @ 10:47am 
@Nagazora yes. i am currently working on older christian beliefs.

For example:
Lollards, Cathars, Waldensian, Messalian, Fraticelli, Syriac, Assyrian, Kristjani.

Current version is kinda a 0.4.

I also plan to give every religion (maybe not the protestant once) a unique mechanic that better suits their real life counter parts