The Talos Principle: Reawakened

The Talos Principle: Reawakened

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The Islands III
   
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3.243 MB
9 Aug @ 9:26am
10 Aug @ 12:27am
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The Islands III

Description
This map is similar to the previous one, but has different puzzles, and is longer. You may need to use rewind ("R" key) once again. Getting all the sigils and stars is possible.
17 Comments
Darky 2 hours ago 
@Natsume.jp
Same here but nethertheless the targeted detection works better than my eyes with such distance :-)
Natsume.jp 3 hours ago 
Perhaps because my graphics settings are low, emitters in the distance sometimes don't display. Receivers are also sometimes invisible when the background is dark. Due to the nature of the map, it is necessary to look into the distance. This may be unavoidable.
artur  [author] 9 hours ago 
1:
Islands getting closer is not intended, do I will move them further away from each other.
2:
I will.
3:
Once I will fix it, you should be able to finish the level.
4:
Cool!
5:
As I said in the comment below, I saw your comment about the cube and I will make that second cube needed
artur  [author] 10 hours ago 
I did, and I will just make the second cube needed
Darky 17 hours ago 
1:
Yaaaaas, move the island further apart just like in The Islands. It was weird at first but also added up to originality of the level.

UNLESS... The sky islands keep getting closer and closer until they finally MERGE into one big sky island and then fall into the sea creating a prison island for the survivors in Triple Level!
The lore is becoming clear with time!

2:
Unfortunately it's a bug so maybe set a short path for the mine to move a little instead of standing still and the bug will go away.

3:
Precisely the reason why it became the hidden evil fan - cannot finish the level nor grab the star :steamsad:

4:
It's based on your idea of 3 high altitude fans in The Islands 2 used to grab the most hidden star surrounded by fog beneath the islands. It was fuuuuuun, weeeeeeeee :-)

5:
Have you seen my comment about cube in World 2-1?
1 cube is enough to get the star: Cube->Recorder->Take Cube->Wall->Cube->Star

PS:
I wrote you a DM on steam chat.
artur  [author] 18 hours ago 
1:
I also noticed, that I was making these islands closer to each other. I will make them further away from each other in future levels.
2:
I have no idea what happened with that mine in world 2-1.
3:
Thanks for telling me about that fan. As it is not supposed to fall, it is needed to get the star.
4:
Interesting idea with that fixed fan blowing you back to the first island, I may add that as this map is easier than the previous ones.

Also, what if I moved the islands urther away from each other? Would it be more like the first map?
Darky 18 hours ago 
Overall the third installment of The Islands saga is fullfilling but easier than previous ones. I was pleasantly surprised that it started right at the cliffhanger with a fan :-)

Unfortunately the plasma catwalks are too short to properly run and do not live up to the hype introduced in the first creation therefore the fancy pants award is not earned this time...

KEEP UP THE GOOD WORK!
Darky 19 hours ago 
World 2-1:
- 1 hexahedron is enough to grab the star. The other one is useless.
- Mine becomes my pet after using the recorder so I can grab the second connector right from the start.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3545623859

World 2-2:
Lovely dungeon island :-D

Hub 2:
Double doors :-D
Darky 20 hours ago 
World 2-0:
In addition to what I wrote before it's also impossible to get the star without that evil hidden fan...
Darky 20 hours ago 
In "World 2-0" the evil hidden fan is not where it should be, it falls down at level start.
It doesn't happen if you test the level in editor, only if you play it normally.

I've managed to capture the great escape of evil hidden fan:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3545576558