The Karters 2: Turbo Charged

The Karters 2: Turbo Charged

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CTRNF - Nina's Nightmare
   
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File Size
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Updated
132.967 MB
9 Aug @ 2:14pm
13 Aug @ 12:38pm
10 Change Notes ( view )

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CTRNF - Nina's Nightmare

Description
Version v1.33
Fixed frame issue
Updated Shading
Added More Fog
Fixing random jumps in the track

Version v1.3
Pumpkinator collisions fixed
(Pumpkinator collisions are now attached to skeleton)

Fixed starting area out of bounds missing collision
(Timer of 10 seconds should now not be possible)

Version v1.0
Shortcut ramp now has collison.

Version v0.3
Initial Test
Having Issues With Animations:
1. Pumpkins

Thanks to Skree who did all the work on the Pumkinator it has animations and collisions
6 Comments
Gaviões da Fiel Torcida 12 Aug @ 12:31pm 
Man, I loved your work, it turned out fantastic! However, I remember that in a previous version, the track had shadows outside the mansion, and now they're gone. I imagine you might have removed the shadows because of the drop in frame rate, but they looked beautiful before the nerf! Is there any possibility of bringing the shadows back and making other optimization adjustments that don't affect the aesthetics so much? I don't know how to speak English, I used a translator!
Gab 10 Aug @ 5:24pm 
You could have optimized the map for when low end devices run it so they don't lose framerate
HankOfTheHills 9 Aug @ 6:10pm 
You need to fix the kill areas for the time trials.
There’s a spot on the left area of the starting line that’s allowing racers to get times of 10 seconds.

Like, how the fuck is that fair?
BlightedNecrozma 9 Aug @ 5:59pm 
The Pumkinator seems to have a lingering hitbox on the left side of the track even if its stomping on the right side.
ROBIN E 9 Aug @ 4:26pm 
shortcut ramp has no collison.
ROBIN E 9 Aug @ 4:06pm 
YEEES Thank you!