The Karters 2: Turbo Charged

The Karters 2: Turbo Charged

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CTRNF - Nina's Nightmare
   
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131.460 MB
9 aug @ 14:14
20 aug @ 19:39
15 ändringsnotiser ( visa )

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CTRNF - Nina's Nightmare

Beskrivning
Version v1.36.
1. Changed some high poly models for lower ones due to the detail being the same or similar
.
Version v1.35.
1. Updated Lighting.
2. Changed some Collision that was causing additional CPU Load.
3. The shortcut was being detected as grass and so it was slowing racers down (Fixed).
.
Version v1.34.
1. Added More Fog and Changed color to Blue.
2. Changed some lighting from Baked to real time and mixed.
3. Changed some Collision causing additional CPU Load.
4. Added driving on Grass Effect.
5. Mud Visual Effect for Road.
.
Version v1.33.
1. Fixed frame issue.
2. Updated Shading.
3. Added More Fog .
4. Fixing random jumps in the track.
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Version v1.3.
1. Pumpkinator collisions fixed.
2. (Pumpkinator collisions are now attached to skeleton).
3. Fixed starting area out of bounds missing collision.
3.1 (Timer of 10 seconds should now not be possible).
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Version v1.0.
1. Shortcut ramp now has collison.
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Version v0.3.
1. Initial Test.
2. Having Issues With Animations:
3.1. Pumpkins.
4. Thanks to Skree who did all the work on the Pumkinator it has animations and collisions.
8 kommentarer
Gamma Lyrae 15 aug @ 21:09 
Music is loud, but this plays and looks great. I'm surprised at how good the effects are and how many things are animated.
Gaviões da Fiel Torcida 14 aug @ 12:19 
Dude, you're a genius! I loved your work!!! Your track turned out great. Congratulations, and thank you so much!!! I just recorded some gameplay of it and I'm going to post it on my YouTube channel.:steamhappy:
Gaviões da Fiel Torcida 12 aug @ 12:31 
Man, I loved your work, it turned out fantastic! However, I remember that in a previous version, the track had shadows outside the mansion, and now they're gone. I imagine you might have removed the shadows because of the drop in frame rate, but they looked beautiful before the nerf! Is there any possibility of bringing the shadows back and making other optimization adjustments that don't affect the aesthetics so much? I don't know how to speak English, I used a translator!
Gab 10 aug @ 17:24 
You could have optimized the map for when low end devices run it so they don't lose framerate
HankOfTheHills 9 aug @ 18:10 
You need to fix the kill areas for the time trials.
There’s a spot on the left area of the starting line that’s allowing racers to get times of 10 seconds.

Like, how the fuck is that fair?
BlightedNecrozma 9 aug @ 17:59 
The Pumkinator seems to have a lingering hitbox on the left side of the track even if its stomping on the right side.
ROBIN E 9 aug @ 16:26 
shortcut ramp has no collison.
ROBIN E 9 aug @ 16:06 
YEEES Thank you!