Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Feuerhai's Coilgun Tech
   
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Tags: Mods
File Size
Posted
Updated
34.620 MB
12 Aug @ 6:01am
12 Aug @ 3:16pm
3 Change Notes ( view )

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Feuerhai's Coilgun Tech

Description
Feuerhai's Technologies
Feuerhai's Technologies is a series of different mods adding new weapons, resources, parts, factions and armor types.
A big Thanks to TWcash for the amazing artworks and Fallenshadow for helping with ideas and balance!
Ships in the Screenshots were made by turbof1 :3
If you want to suggest weapons, give feedback or want to meet new nice people, consider joining the Community Discord: https://discord.gg/Sv9FveQ2ap
Coilgun Tech
Coilguns are high speed weapons that use electromagnets to accelerate a projectile to high speeds. The rounds are made of steel and thus have a high penetration at the cost of explosive capabilities. This mod adds 3 Coilguns, each having a unique overclocked version, and a factory to produce the steel rounds.
  • The Overclocked Standard Coilgun shots EMP rounds and drains the battery of parts it penetrates. (Yellow Trail)
  • The Overclocked Large Coilgun shots heat rounds that apply heat to parts it penetrates. (Red Trail)
  • The Overclocked Deck Coilgun shots stun rounds which stun surrounding enemy crew to parts it penetrates. (Green Trail)
Known unfix-able bug: crew frezing in your ship when using deck coilgun. This is a bug that needs to be fixed in Cosmoteer itself. If this bug occurs to you, make sure that crew is able to path to every position in your deck coilgun.

Planed Features: Factions using the Coilguns in their arsenal.
10 Comments
Ash 12 hours ago 
thank you, thing that rly let me down with GA coils and macs were they couldnt interact with mmct
Feuerhai  [author] 19 hours ago 
@ash this crew bug is a bug on Cosmoteers side, it is unfixable and I reported it about half a year ago, sadly its low priority and won't be fixed in the near future. To avoid this bug make sure that the crew has access to all positions when placing down the deck coilgun. I will also be looking into why it doesn't receive power from MMCT power grid ^^
drzomboss 21 hours ago 
amazing thanks for making this
Farello 22 hours ago 
I tested the mod, and it seems to me that it would not hurt to increase the rate of fire a little, instead of 25 and 20% to 35-40 and 25-35%.

I tried to test the weapon, including in overclocked mode, installing several of its types, such as the deck gun, thermal beam, basic railgun and coilgun, and thermal beam, and in the current modification it has a similar speed to the deck gun, with which it overcame layers of armor, but at the same time the deck gun deals damage in AoE, without having the same accuracy as the deck coilgun, i.e. the gaps in the armor from the deck gun turned out to be much wider.

I think that adding a small increase in the rate of fire would allow this deck coilgun to directly compete with the deck gun.
Ash 12 Aug @ 3:51pm 
not sure if its a mod conflict (highly doubt it is) but the 2 crew spots at the front of the deck variant dont receive crew unless you reset crew, and idk which side this is on but it doesnt receive power from the MMCT power grid
Feuerhai  [author] 12 Aug @ 3:19pm 
I removed the Railgun modifications for now till I add the new factions ^^
Also was unsure how to rebalance the deck coilgun so I just gave it a 50% buff, give me your thoughts on it :3
Farello 12 Aug @ 12:11pm 
I like this mod, but is it possible to make it so that it only adds new ammo for the new weapons, and not for all railguns in general?

This makes the base game ships and all those downloaded blueprints that use railguns useless.

And is it possible to increase the firepower of the deck railgun? It is clearly inferior in destructive power to almost any weapon, default or from mods, and high accuracy seems not enough of an advantage considering such a small amount of firepower.
AnonaCraffter 12 Aug @ 10:52am 
thanks!
leonl0808 (GER) 12 Aug @ 10:36am 
the only problem i have with this mod is the change of vanilla railgun ammo, all enemy ships with railgun type guns became useless now. other than that, its an awesome mod
gemgwapo123 12 Aug @ 8:23am 
so cool:steamthumbsup: