Space Engineers

Space Engineers

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CMDBob's Weapons and turrets Reloaded
   
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Type: Mod
Mod category: Block, Character, Other
Tags: NoScripts
File Size
Posted
Updated
78.830 MB
18 Aug @ 9:04pm
19 Aug @ 12:56pm
3 Change Notes ( view )

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CMDBob's Weapons and turrets Reloaded

Description
Remaster of the legendary mod by CMDbob! Now updated and fixed to work in modern space engineers!

new Sounds!

ModIO Link [mod.io]

NOTICE; due to subtypeID reworks, the original mod blocks is WON'T TRANSFER with this one!

Flak rounds and guided missiles need Vanilla+ currently Vanilla+ is not yet implemented

Rocket assisted shells: these rounds have an internal rocket engine that propels them after launch, they have a slower initial muzzle velocity, but have no gravity drop

weapons:
  • 40mm autocannons, static and turreted. Uses APDS, HE and flak rounds
  • 105mm cannons, static and turreted form. Uses APCR, APHE, APHE-rocket-assist, HE and flak shells
  • 203mm cannons, turreted and static. Uses APHE, APHE-rocket-assist, HE and flak shells
  • 203mm Seige mortars--fires faster, lower accuracy and a more limited shell pool. Uses APHE-rocket-assist, HE shells
  • 50mm Plasma. Static and turreted.
  • 76mm Plasma, static and turreted.
  • 130mm Plasma, Static and turreted.
  • Hydra Rocket pods, in 7 and 19 shots
  • HVAR Rocket rack
  • Torpedo systems- Large Block Static Launcher, Small block hardpoint and Torpedo Turrets--Torpedos and missiles are guided(needs Vanilla+) (currently Vanilla+ is not yet implemented)
  • Designator Turret (this doesn't do anything really. It's useful for mods/scripts that need a turret to aim things)
  • Flares to confuse guided munitions --needs vanilla+

Known issues:
-static 105mm cannon Collider is 90 degrees out of alignment to the visual
-currently no vanilla+ support, for flak system and guided munitions
-there is no way to feed designator turrets
-probably make the plasma cannons full energy weapons supported

Jesus the original mod did not age well at all


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7 Comments
howardxu23  [author] 26 Aug @ 4:59am 
@major this one is not WC compatible
major730804 25 Aug @ 7:21am 
is this weaponcore compatable?
GigaCars 20 Aug @ 5:38pm 
ik but it reminds me of ROBLOX for some reason

i'm aware what old DX9 SE looks, and kinda prefer that kind of design myself XD
i just like the meshy look ig
howardxu23  [author] 20 Aug @ 4:59pm 
@Gigacars the design is actually based off early SE design language, look up old videos of SE gameplay and you understand
Tangent 20 Aug @ 3:42pm 
if you can get vanilla+ implemented this will be sweet. I fondly remember this mod.
GigaCars 20 Aug @ 11:52am 
the fact you kept the ROBLOX Mesh-like design from the original is quite nice

i'll use this mod lol
Acouthyt 19 Aug @ 2:34pm 
Thank you so much for doing this, I've missed these for a long time. Can't wait for Vanilla+ as well. Keep up the good work.