Space Engineers

Space Engineers

Ei tarpeeksi arvosteluja
CMDBob's Weapons and turrets Reloaded (with optional vanilla+ support!)
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Type: Mod
Mod category: Block, Character, Other
Tiedostokoko
Julkaistu
Päivitetty
79.844 MB
18.8. klo 21.04
30.8. klo 21.16
4 muutosilmoitusta ( näytä )

Tilaa ladataksesi
CMDBob's Weapons and turrets Reloaded (with optional vanilla+ support!)

Kuvaus
Remaster of the legendary mod by CMDbob! Now updated and fixed to work in modern space engineers!


new Sounds!

ModIO Link [mod.io]

NOTICE; due to subtypeID reworks, the original mod blocks is WON'T TRANSFER with this one!
Flak rounds and guided missiles need Vanilla+ currently Vanilla+ is not yet implemented

Rocket assisted shells: these rounds have an internal rocket engine that propels them after launch, they have a slower initial muzzle velocity, but have no gravity drop

weapons:
  • 40mm autocannons, static and turreted. Uses APDS, HE and flak rounds
  • 105mm cannons, static and turreted form. Uses APCR, APHE, APHE-rocket-assist, HE and flak shells
  • 203mm cannons, turreted and static. Uses APHE, APHE-rocket-assist, HE and flak shells
  • 203mm Seige mortars--fires faster, lower accuracy and a more limited shell pool. Uses APHE-rocket-assist, HE shells
  • 50mm Plasma. Static and turreted.
  • 76mm Plasma, static and turreted.
  • 130mm Plasma, Static and turreted.
  • Hydra Rocket pods, in 7 and 19 shots
  • HVAR Rocket rack
  • Torpedo systems- Large Block Static Launcher, Small block hardpoint and Torpedo Turrets--Torpedos and missiles are guided(needs Vanilla+) (currently Vanilla+ is not yet implemented)
  • Designator Turret (this doesn't do anything really. It's useful for mods/scripts that need a turret to aim things)
  • Flares to confuse guided munitions --needs vanilla+

Known issues:
-static 105mm cannon Collider is 90 degrees out of alignment to the visual
-currently no vanilla+ support, for flak system and guided munitions vanilla+ support has been added!
-there is no way to feed designator turrets
-probably make the plasma cannons full energy weapons supported



Donate to my Ko-fi! [ko-fi.com]
9 kommenttia
howardxu23  [tekijä] 1 tunti sitten 
Was referring to the fact that the original CMD bob’s guns essentially fell apart mechanically, although I don’t have the knowledge to texture stuff, currently figuring out how to use blender to solve the fixed cannon collision—which somehow in the years flipped
Ozzmodious 16 tuntia sitten 
this mod takes me waaaaaaaaaay back.... and speaking of not aging well... we really need some new textures there too...
howardxu23  [tekijä] 26.8. klo 4.59 
@major this one is not WC compatible
major730804 25.8. klo 7.21 
is this weaponcore compatable?
GigaCars 20.8. klo 17.38 
ik but it reminds me of ROBLOX for some reason

i'm aware what old DX9 SE looks, and kinda prefer that kind of design myself XD
i just like the meshy look ig
howardxu23  [tekijä] 20.8. klo 16.59 
@Gigacars the design is actually based off early SE design language, look up old videos of SE gameplay and you understand
Tangent 20.8. klo 15.42 
if you can get vanilla+ implemented this will be sweet. I fondly remember this mod.
GigaCars 20.8. klo 11.52 
the fact you kept the ROBLOX Mesh-like design from the original is quite nice

i'll use this mod lol
Acouthyt 19.8. klo 14.34 
Thank you so much for doing this, I've missed these for a long time. Can't wait for Vanilla+ as well. Keep up the good work.