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[JPT] Burn It for Fuel 2
   
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Mod, 1.6
File Size
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2.786 MB
21 Aug @ 2:11pm
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[JPT] Burn It for Fuel 2

Description
If you can burn wood for heat, why not other plant matter? Or old wooden furniture? Or even cloth or chemfuel?

This mod allows you to select what type of fuel will be consumed by any fueled buildings (such as torches, campfires, stoves, smithies and even passive coolers), be it vanilla or modded. It's a complete re-write of the original Burn It For Fuel, with new features and a cleaner integration with the base game, resulting in better performance and better stability.

How does it work?
You can select what resources should be considered as fuel on the mod's option panel, then set it individually for each building on their new Fuel tab. The amount of fuel required for any refueling task will vary depending on the fuel used: resources will be weighted against the standard one to determine their refueling power, taking both mass and flammability into consideration (and that's also configurable on the mod's options).

You can also set presets for a particular kind of building (so you don't need to set it up every time) and also copy and paste settings between buildings already on the map.



Did you Know?
Mods are always free because the game license demands it. But in reality, they do have a cost! It takes a lot of work to make and maintain them up-to-date. You can contribute by tipping your favorite modders!

This mod only exists because of those who decided to step up and support my work. Cheers to them! If you're enjoying it, join them by buying me a coffee[ko-fi.com] or by becoming a patron[patreon.com].

[ko-fi.com] [patreon.com]



Compatibility
Since you can choose by yourself what should be considered as fuel, any modded items can be used. (If it doesn't show up on the list, that means its calculated fuel potential came up as zero. In that case, you can change the calculation factors on the options panel and still make it happen.) As for modded fueled devices, they'll also be affected as long as they use the vanilla "refuelable" component and their default fuel is marked as fuel on the main option panel. Check the tooltips there for more details.

We kept some patches from the previous version that cause fuels from other legacy mods to be automatically marked as fuel, by default. If you'd like to duplicate this for some other mod, you can use those patches as an example. Either way, this doesn't affect the player's ability to choose their own fuels at will.


Saved Games
You can safely add and remove this from your ongoing game.

Available Languages
EN, PT, PT-BR (Partially: RU & ZH. Looking for volunteers to update it from the previous version.)

If you're willing to help translating it into another language or updating an existing translation, give it a shot! It's very easy and it doesn't require any previous experience. Just copy from the existing language files and translate the lines between the tags. Then, send it to me and I'll include it and give you the credit for it. Feel free to contact me if you need more details. Thanks!


Acknowledgements
Translations by leafzxg(ZH) and richardwhitewood1998 (RU).
Fire icon by Michael Appleford from the Noun Project https://thenounproject.com/browse/icons/term/fire/ (CC BY 3.0)
Thank you!

GitHub
https://github.com/jptrrs/BurnItForFuel


[patreon.com]
[github.com]