Arma 3
29 ratings
COOP10 Prince of Persia II
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
10.188 MB
13 Dec, 2014 @ 8:53am
4 Mar, 2016 @ 2:41pm
5 Change Notes ( view )

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COOP10 Prince of Persia II

Description
The battles of the Persian Guards Infantry continues. Quick, brutal, and robust infantry coop action!

Panochori has been taken after heavy fighting, but the battle is far from over. Your squad is assigned to assist with assault on the town of Neri, defended by the remnants of the Bravo company.

NATO defenders are hardened veterans so use your firepower, supports, and tactical sense to overcome your objective.
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Features:

- Simple, quick, brutal and robust infantry COOP action
- Dedi and hosted compatible
- No mods required.
- Group respawn. Optional Psycho revive (with Alwarrens modifications).
- ACE compatible (likely)
- Custom voicework and ambient battlefield sounds.
- Features Psycho's revive, Varanon's FHQ TaskTracker, Tonics Viewdistance.

EDEN patch update. Several minor fixes, gameplay updates. 1 playercount added.
15 Comments
デニス 9 Apr, 2015 @ 5:05pm 
Nice mission. Challenging and fun. :boss::treb:
ALIAScartoons 9 Apr, 2015 @ 5:03pm 
Nice. I liked part 1 and i liked the second one as well. Thank you!
Mali Robot 9 Apr, 2015 @ 5:03pm 
Good mission with nice details, if I would change anything that's adding more infantry on some of the objectives.
HighPowerCo-ops 9 Apr, 2015 @ 5:03pm 
Nice Mission ..Had Fun !
Variable 9 Apr, 2015 @ 5:02pm 
Great mission Stagwyne, immersive, interesting, and challenging. Maybe could use a little but more enemy units at times, but very nice mission nonetheless.
ETZU 9 Apr, 2015 @ 5:02pm 
Great mission, cheers!
Alwarren 9 Apr, 2015 @ 5:02pm 
Great mission. Thanks for sharing!
Stagwine  [author] 18 Mar, 2015 @ 12:24pm 
No. Originally I had planned it, but it turned out too difficult to implement it with the AI.
ArmaMagna 18 Mar, 2015 @ 5:10am 
Spoiler:
Is it possible to capture the target alive in part 2 if you hurry fast enough? Task ticked as done even if we didnt find him tho
Stagwine  [author] 12 Jan, 2015 @ 12:04pm 
Part III has been published in my workshop. -Stag