Company of Heroes 2

Company of Heroes 2

194 ratings
Summer 44 v. 0.995
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Item Type: tuning
File Size
Posted
Updated
6.386 MB
15 Dec, 2014 @ 6:36am
24 Feb, 2023 @ 4:46am
43 Change Notes ( view )

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Summer 44 v. 0.995

Description
This mod is fairly deep - it overhauls most of the CoH2's aspects to make the combat as realistic,logical, historically accurate and tactical, as it's at all possible in this game and using the current version of the CoH2 Mod Tools. Affects all 5 factions: Soviet Army, Ostheer, USF, OKW and Commonwealth.

Full changelog would be VERY long, thus - here are some key features implemented:

- all weapons have as historically accurate stats, as it's possible in the game - for instance, if Maxim M1910/30 had IFRL the cyclic rate of 600 rpm - its rate of fire in my mod is 10 (shots per seconds), not 8, and MG-42, respectively - has its real-life RoF of 20. And so freaking on ..;

- all artillery has its ranges (especially) and area effect increased - for instance,152-mm HE shell with AoE radius of 6 (the same, as one of a heavy hand grenade) looks ridiculous for me. Its AoE radius should be 10 at the very least (and so it is in my mod). Squad wipes? Yes, they are not that seldom and quickly teach to take these nasty smoke markers very seruously;

- all air strikes are applicable to the Fog Of War - as orders are given in real-life Air Force - "bomb the enemy troops concentrated in the square 372-120";

- all vehicle stats are at least reality-relevant - HP, armor and penetration are calculated by certain formulae basing on the real-life values, gun damage strongly depends on their caliber;

- all vehicles with guns from 37 mm and above and AT guns - have switchable shells - as it is IFRL. Thus - SU-85 or StuG can be fairly dangerous for infantry, but - require (slightly) more micro;

- tank destroyers and, expecially, AT guns now see farther, than tanks - use it. Open-topped vehicles (like SU-76, M10 Volwerine and M35 Jackson - see farther, than enclosed ones. Use it. HMG teams see farther, than infantry - use it;

- all MGs - including infantry LMGs - suppress and pin infantry. Thus - vehicles with their 2-3 MGs are real mobile suppression stations :-)). Add to this HE shells afailable for each and every vehicle - and here is the ready reason to feel "some" tension from only hearing a tank's engine sound;

- infantry - in term - is far from being helpless versus vehicles: each infantry squad (except Sappers (aka Combat Engineers)/Pioneers has AT options - at the very least hand AT grenades;

- sniper fire - besides killing - suppresses and pins infantry as well;

- most of infantry abilities like grenades or special firing modes - are enabled inside the buildings and vehicles;

- most of abilies are either cheaper and faster to recharge or way more powerful for the same price. For instance - ML-20 barrage has 6 shots instead of 4, while LeFH 18's barrage - 9 shots instead of original 6;

- mines are way cheaper;

- most of the field fortifications are made non-doctrinal, so - defensive tactics are welcome as well, not only aggressive ones;

- some new units (for instance, frontline recon infantry, SMG assault infantry and non-doctrinal AT infantry for Soviets) are added, some (like T-34/85 and 53-K 45-mm gun mod.42) are made buildable, most of other units - severely reworked;

Drawbacks? Yes, there can't be anything without them :-)) Besides of already mentioned "squad wipes as a normal occurence" - the best experience with this mod is (though compstomp is also a good bit of fun with it) obtained in PvP - for AI doesn't use all added abilities (like. for instance, "Canister shot" on T- 34/76) correctly. Plus - some commanders became way less relevant and useful due to some units and abilities made non-doctrinal.

Bugs - they definitely are. Thus - constructive feedback is welcome.

Balance? Currently based on my personal perceptions, thus - consctructive feedback (keyword is "constructive") is also welcome.

See something, that can be done better? Share it with me - there is a serious probability for it to be included.

BTW, if you like my mod - I'd greatly appreciate, if you rated it (preferably positively :-))), added it to your favourites and shared. Thanks in advance :-))

P.S. This mod is being periodically updated, so - looking into the Change Notes tab is fairly useful. As much useful, as to click regularly on that Top_Right_Corner_Button (aka "Search for updates for your subscriptions") in your in-game Steam Workshop interface.
Popular Discussions View All (3)
17
17 Oct, 2017 @ 7:57am
PINNED: Improvement proposals.
TheWise
16
23 Jul, 2015 @ 1:58pm
PINNED: Balance suggestions
TheWise
13
2 Nov, 2017 @ 6:30pm
PINNED: Bugs, glitches, missed or incorrect descriptions, duplicated hotkeys and all such stuff.
TheWise
177 Comments
nikola_novicki 13 May, 2024 @ 7:13am 
Доброго времени суток!
Есть ли в планах или хотя бы в мыслях отвязаться от обычных командиров и заменить их своими ? Хотя бы упрощённо 1 на атаку, 1 на оборону, мод хороший а юниты доступны не все, грустно.
molested 15 Apr, 2024 @ 8:36am 
played for like 30 minutes with Spawning Cheats, i have tested some of the units the only thing im gonna say is, Finally a "Realistic" mod that is not Biased Towards Germans.

gonna test it further for now it is a solid 8/10 or even 9/10
Don Papaya 6 Jun, 2023 @ 1:41pm 
I salute you!
gang xin 14 Mar, 2023 @ 6:24am 
Hope you can update it and look forward to your update hard work creators
TheWise  [author] 14 Mar, 2023 @ 2:33am 
@难遇 I suppose - yes, there is such a possibility. Thanks for letting me know.
gang xin 13 Mar, 2023 @ 11:49am 
Hello dear creator, West Germany currently does not have an upgrade of armor authorization in the Panzer Command Causing me to be unable to summon the Tiger tank in the Commander skill Can this problem be solved I like your work very much Hope to see it can reply to me
gang xin 13 Mar, 2023 @ 11:49am 
你好尊敬的创作者 西德目前装甲指挥部没有装甲授权的升级 导致我无法在指挥官技能召唤虎式坦克 这个问题可以解决吗 我非常喜欢你的作品 希望看到可以回复我一下
TheWise  [author] 30 Apr, 2022 @ 10:35am 
@☭К.К☭ Есть, но все на аглицком.
Коммунист 30 Apr, 2022 @ 8:37am 
@TheWise
Коммунист 30 Apr, 2022 @ 5:49am 
А вопрос. Гайдов по Редактору атрибутов нету? А то я понял чего редачить, а вот почему я не могу как бы редачить не очень понимаю. Может подскажешь?