The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Ultimate Necromancy Pack (LATE - ALPHA v0.131)
   
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3.872 MB
15 Dec, 2014 @ 4:07pm
25 Dec, 2014 @ 11:29am
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Ultimate Necromancy Pack (LATE - ALPHA v0.131)

Description
The Ultimate Necromancy Pack v0.13:
Made to work in Vanilla Skyrim!

Requirements:
> SKRE - (will be required soon)
> SKYUI - (will be required soon)
> NMM - (will be required soon)
> BOSS - (will be required soon)
Note: We will add tutorial videos for players to properly use/download these requirements.

HOW TO OBTAIN THE SPELLS FOR ALPHA:
> Falkreath Graveyard - A Necromancer Ghost Merchant will be located there; he will sell you all alpha items untill the Necromancer Lair is complete.

Current Features:
https://www.youtube.com/watch?v=m9hie2eo9mE&feature=youtu.be
> Complete re-vamp of the conjuration tree.
> Conditional limits of how many of each type of summon you may have under your control at once. (For example you may have 8 skeletons and only be allowed to have 3 draugr)
> 8 Different types of summons with 5 upgrades for each summon making a total of 48 unique Summons
> A total of 10 different summoning spells. Including Undead Dragons, Skeletal Giants, and Spectral horses.
> A complex, yet simple way to upgrade undead.
> control up to 3/5/8 skeletons and have other limits for stronger summons.
> 11 Spells, including a convert undead creatures to fight for you and dispell all summons around yourself.
> 5 enchantments which include water walking, unarmed damage, mana drain, devouring souls, and combat health regeneration
> 1 Weapon, axe of devouring souls
> 4 Unique Necromancer armor items
> The ability to summon dragons indoors.
> Diverse use of a single spell to give it multiple ways of using its effects.
> Consle book for all of this mods ID's
> An In-Game FAQ book
> An In-Game Planned Upcomming Features
> An In-Game Updates Book (read about the updates in a book)
> Necromancer Ghost Merchant
> New tech-tree perks for Conjuration

This Mods Upcomming Features/Long Term Goal:
This contains all the planned features and goals for this Mod.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/356842317/619574421286308192/

Confirmed Conflicts:
> Permanus Maximus
> SKYRE

The Creation Team:
> AtomusPrime - The Project Manager/Developer/misc of all skills. (Creator of Ultimate Necromancer Pack)
> Owlburgers - Secondary Author//Artist/Bug Crusher/Item Maker (Creator of Jedi of Skyrim)
> Caine VanScythe - Sub Author - spell maker/coder
> RO0st3rz13 Sub Author - Coder/Model Maker/Misc Skills (Creator of Awakened)
> Looking for Interior & home Specialist - Message Atomus Prime for position
> Looking for Art Specialist - Message Atomus Prime for position
> Looking for animation Specialist - Message Atomus Prime for position
> Looking for Custom Script Specialist - Message Atomus Prime for position
3 Comments
V  [author] 26 Apr, 2020 @ 4:16pm 
This mod is no longer supported. I cannot guarantee its functionality, nor is there any likelihood of an update to fix any bugs/mistakes. I cannot edit the description or mod info, nor can anyone update the mod (aside from Atomus Prime), so I'm leaving these comments here, to answer any previous or possible future questions about this mod's status.

*Requirements*
SKSE: for scripts, as well as SKYUI functionality;
SKYUI: for MCM settings and menus;
NMM: for mod/package installation;
BOSS: for load order optimization;
None of these are currently required for this version of Ultimate Necromancy. If you wish to use this mod, it will function (term used loosely) on its own.

*Updates/Bug Fixes*
It is not likely that this will be updated. Use Ultimate Necromancy at your own risk. Questions/Concerns regarding any bugs or unintentional side effects of using this mod will go unanswered.
V  [author] 26 Apr, 2020 @ 4:14pm 
*For Those Interested*
Anyone that wishes to use Ultimate Necromancy (or at least a more updated version of something like it), one of the other co-authors made their own necromancy mod, using some of the assets and ideas found here. You can find this information in their comment, below.

Anyone that enjoys the magic side of things, my perk overhaul offers abilities to mages of varying classes, including conjurers and necromancers. I also have a magic overhaul in the works, if you wish to keep an eye out for that.

There are many mods that accomplish what Ultimate Necromancy tried to do. Just do a little searching, and you'll find them.
DeadeyeSkunk 7 Aug, 2015 @ 2:21pm 
Yeah this mod hasn't been updated by the modder who has control so I've taken what I added to this mod and made my own. Conjuration Defiled in my workshop.