Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's more userfriendly to the non German speakers.
Why should I fix something that is NOT broken?
just hide a small reactor in it, and it should be good.
As I said, this blueprint is quite old, and it still works. So why change it?
Oh Jesus
This tree is nearly four year old now.
Back then it was still possible to attach a big rotor head to a small rotor body (stator)
My guess is that iths could now lead to some issues.
But on the other hand, I just tested it without any problems:
World type, empty creative world with destructable blocks.
Also back then there were only spotlights for small grids, no corner or internal lights.
So obviously they are missing in this ancient blueprint