Space Engineers

Space Engineers

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RacingTimer
   
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Type: Mod
Mod category: Script
File Size
Posted
Updated
91.902 KB
21 Dec, 2014 @ 12:13pm
28 Dec, 2014 @ 5:42am
20 Change Notes ( view )

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RacingTimer

Description
This script/mod calculate lap times for every kind of race tracks.

To use, place a sensor and name it "race.start".
Every time you pass the sensor, you get your laptime (delta from last pass).

To add checkpoints, place a sensor and name it "race.checkpoint.[YourCheckpointName]" (eg: race.checkpoint.A).
You can add as many checkpoints as you want.

Add a panel and name it "race.control" and you can:
Button 1: Switch between Race/Hotlap mode
Button 2: Reinit track if you add/remove checkpoints
Button 3: Increase total race laps
Button 4: Decrease total race laps

If you pass a checkpoint or finish a lap, you get split and lap times.
The color means:
Blue: You mark a new overall best time
Green: You mark a new personal best time
White: No new best time

Work in progress!

Source at:
https://github.com/mwinkler/SpaceEngineers.RacingTimer
4 Comments
Hollow 22 Jun, 2023 @ 8:22am 
This thing is so confusing to use. I have no idea what is this. is this a mod or a block or a in game script or what? I cant figure out how to use this after like 1hr
CreativeSamurai 9 Dec, 2016 @ 1:55am 
does this still work?
Rikkavidu_GER 22 Mar, 2015 @ 2:48am 
Is this only a Timer, or are Ships/Cars and Lap include? I want know, also learn to buile Race-Ships/Cars. But then i must see so a Ship in a SE-World. Greetings.
Coxzee 16 Mar, 2015 @ 8:13pm 
This is cool, great work.

Can I set one sensor to detect enemy and one to friendly and have a two car lap timer ?
So that two drivers can have their lap times.