Torchlight II

Torchlight II

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Light Warden Class (Build v0.1.35)
   
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3.849 MB
4 Jan, 2015 @ 7:39pm
23 Jan, 2015 @ 7:33am
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Light Warden Class (Build v0.1.35)

Description
New class with full and working skill trees to the best of my knowledge. Any updates will be posted in my update section

This class was mostly inspiried by the idea to create a class that doesnt press one button over and over, like my engineer does in vanilla Torchlight2. The class is currently being balanced for use in Synergies Elite difficulty, use outside of this difficulty may result in the class being much stronger than intended.

The class uses a toggle system in each skill tree to adjust to the fight accordingly. Using two-handed melee fire skills, dual wielding melee electricity skills and a suppliment tree that contains heavy utility skills. The class is primarly a melee class with lots of mobility to get in and out of a fight quickly.

[UPDATE 10/9/2015]: I will take a look at some of my notes i took while play testing the class as i know there were a few tedious bugs with the current build, its been a long time since ive even looked at TL2 and ill see about reviving this class with some updates/balancing in the near future. Soon(tm)


*important* bullet points

- The two pictures containing the max level class armor i decked out with 1540 health skulls, thats why the health total is so high.

- This class is in alpha testing phase where im updating the class and tweaking it as i play through on Synergies Elite difficulty with a friend.

- No skill is safe from my nerf hammer, or change hammer. All skills are eilgiable for change/removal.

- No particles or icons are final, i have yet to work on particles as i value functionality over the spells making pretty colors. Thats not to say the class has no particles. Most particles are copy pasted from the base game, and some are recolored poorly. Icons are a few pixels off and need to be re-adjusted, which will happen shortly.

- So far, no game breaking bugs within the class! Its not a bug, its a feature! (toggle skills, looking at you)

- This class is meant to make you fill up your action bar with abilties that are to be used in combination to create a reactive experiance.

==============================================
---Planned Update List---

Update character selection armor(TBD)

Add a class armor set(in progress - 1/3)

Add a class portrait that doesnt suck(TBD until otherwise)

Fixing skill scaling with synergies as i did not scale some
skills to be used as early as they are being used in synergies(in progress always)
==============================================

==============================================
---Changelog--- (up to 5 patches ago)
v0.1.35(emergency update)

--Armor--
Unofficial launch of set armor level 105(still testing)
The armor should have the colors of Red/Grey/"off"-white
if you get a piece and it is not those colors please inform me.

Also, my set weapon rextextures are not showing properly in synergies(looking into fix)
Nothing game breaking, just character screen does not reflect in game color of weapons.

--Emergency hotfix-- Skills --

Arcane Defense passive has been hot fixed.
-Now *Reduces* elemental damage taken

Dev Notes: Sorry i didnt see that sooner,
working hard to balance the max level set armor
especially since i had to emergency ship the armor
with this patch. (Eternal Warden's Plate)

--------------------------------
v0.1.06

--Skills--
Static Charge(removed)
-Static charge passive removed and replaced
with "Electricity Mastery"

Electricity Mastery(Added)
-Percent bonus crit and electrical damage.
Crit scale ---------------------- 2-20%
Electrical Damage scale --- 2-30%

Purifying Flames(nerfed)
-Perecent scale normalized at 2-30% from 3-33%

--------------------------------
v0.1.04

--Skills--
Energy Shield(buff\bugfix)
-Fixed missing rank 4, and buffed the shield to
scale better with synergies skill levels.
--------------------------------
v0.1.03

--Skills--
Energy Spears(nerf)
-Damage brought down to be less overwhelming
than before

Flame Leap(nerf)
-Attack speed slow reduced to 20% and teir bonuses
are now attack speed slow 30/40/50 percent

*Cast speed reduction removed*

Thundercalp(buff)
-Bug fix: Skill will no longer go on cooldown if charge is
not availible

-Cooldown reduced to 3 seconds down from 5 seconds

Energy Shield(bugfix)
-Bug fix: Skill will no longer go on cooldown if charge is
not availible
--------------------------------
v0.1.0
Class description fixed and updated. Alpha test is now
public on steam workshop
==============================================

* --- *Mod permissions* --- * If you want to do anything with my class mod, like put it into a class mod pack or add it to another mod, message me before this happens. Unless given permission, you do not have my concent to unpack my class mod and poke around at my messy job in guts. Really if you ask, and i respond, im cool with it. :)

Have Fun, report all the bugs and suggestions to me, and i will see what i can do, however fast i can do it. ^_^

p.s. If you have a skill you think doesnt belong, has odd stats, or feel is weak, let me know and ill take a look at some options for it. While this is my first torchlight 2 mod, it is not my first mod.
Popular Discussions View All (3)
4
9 Oct, 2015 @ 1:48am
Suggestions
Lauren Lore
0
5 Jan, 2015 @ 8:45pm
Found a way to exploit the class? let me know :)
Lauren Lore
0
5 Jan, 2015 @ 8:44pm
Post bugs here!
Lauren Lore
18 Comments
doudley 21 Apr, 2017 @ 6:41pm 
Thanks :steamhappy:
Lauren Lore  [author] 21 Apr, 2017 @ 2:19pm 
@doudley
Awesome!
doudley 21 Apr, 2017 @ 8:59am 
On behalf of my fellow modder, Viz [torchmodders.com]

I asked kindly for your attention and to inform you that your brilliant mod have been included in a class mod compilation entitled Variant .

If you have objection or any opinion on the matter, we will take it with great respect and we will abide to your wishes.

Thank you and best regards!
kover.balint 13 Apr, 2017 @ 4:15pm 
A new class with extreme polish, original ideas and interesting skills. Major kudos to Thornberry for such a fun class
Lauren Lore  [author] 2 Aug, 2016 @ 5:34pm 
@Crimson
It has full spell effects icons and is pretty much bugless, as far as i know, the only things i really didnt get to do were "fine tuning" the numbers and theres a few "Kinks" in the toggle abilities, and i also didnt get to do custom particle effects for each ability, but overall yes, it is a "finished" mod its very much playable and has an armor set that is based on stats from in game armor but i never got to test it beyond buying it and equipping it. Hope that cleared up any questions :3
Nova ~I HAVE INTERNET AGAIN!~ 31 Jul, 2016 @ 3:17pm 
I know you don't support it anymore, BUT is it at least a finished mod? >,<
Lauren Lore  [author] 26 Mar, 2016 @ 1:32pm 
~2016 Update~ Discontinued support for this mod
rose 16 Oct, 2015 @ 7:41am 
Well I like it a lot, so good luck with it and I'll be happy if there are new updates.:steamhappy:
Lauren Lore  [author] 9 Oct, 2015 @ 1:47am 
Didnt realize people were still interested in it, i havent touched this in a long while. I may roll out some updates and fixes soon
rose 26 Sep, 2015 @ 10:59pm 
Very fun. Thanks