Space Engineers

Space Engineers

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(outdated)carbon mega capacitors 2.0
   
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Type: Mod
Mod category: Block, Production
File Size
Posted
Updated
137.573 KB
5 Jan, 2015 @ 5:22am
28 May, 2016 @ 3:07pm
9 Change Notes ( view )

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(outdated)carbon mega capacitors 2.0

Description
just like my last capacitor mod these are a huge help for big stations/ships unlike my last though this is separate from the default batteries so if you have the old mod you can turn it off and put this one on :D

both capacitor are also able to be made in the production menu

large battery:BuildTimeSeconds 600

10Gw input
10Gw output
1Gwh
matterials:
SteelPlate" Count="20"
Construction" Count="10"
MetalGrid" Count="5"
PowerCell" Count="220"
Computer" Count="25"
Construction" Count="20"
SteelPlate" Count="60"

small battery: BuildTimeSeconds 300

500mw input
500mw output
100mwh
matterials:
"SteelPlate" Count="5"
"Construction" Count="2"
"MetalGrid" Count="2"
"PowerCell" Count="50"
"Computer" Count="10"
"Construction" Count="3"
"SteelPlate" Count="20"

old mod:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=363786546

mods you may like to use by me with this mod:
Energy to matter generator version 2(E.T.M.Gv2)
Energy to matter generator(E.T.M.G)
multiwavelength solar panels

if you guys feel like donating for the work i have done heres a paypal link

Paypal[www.paypal.me]
16 Comments
Saxmo 27 Jul, 2016 @ 9:56pm 
@ [SE] Bean, i like to think outside the box. weaponize everything, then find out practical civilian applications. That's how rockets and the space race began in the first place. I just approach opportunities as a possible solution to a multitude of problems instead of picking a problem and trying to find solutions. it is backward, but it lets my imagination run wild when i see things like this.

next idea for a capacitor: any energy based thermal weapons (lasers) that strike the ships hull gets instantly transferred back into power and shunted into the capacitors. advantage 1: your ship is immune to energy weapons. advantage 2: any energy weapons fired at you actually boost your capacitors and recharge batteries.

*that is assuming that the odder for the energy weapon didn't just use standard Gatling guns as the damage creator*
Delebre 26 Jul, 2016 @ 2:15pm 
@Saxmo - That is a surprisingly clever idea. How fun would that be? Haha, you could like.. stalk/track your ship 'prey', waiting for it to wear itself out.
Prof. hulk  [author] 21 Jul, 2016 @ 4:00pm 
the gear part most diffenenity not the building on part possibly i don't really know how the batteries behave on enemy ships
Saxmo 21 Jul, 2016 @ 9:28am 
Is it possible to have this take power from blocks it doesn't own? Like building it on an enemy ship to drain power? Or have it latch on via landing gear to do t he same thing?
Prof. hulk  [author] 24 May, 2016 @ 7:37am 
done the rebalance have at it guys
HadesDurin 14 Apr, 2016 @ 3:49am 
can you balance out the material cost, because it is way to less compared to the power it has
harber33. 1 Apr, 2016 @ 7:40am 
thear is no mor dx9 onlet dx11
Prof. hulk  [author] 25 Sep, 2015 @ 1:05pm 
it may also be the dev's fault for not doing some tests with ds versus sp with mods as well let alone the normal bats
Prof. hulk  [author] 25 Sep, 2015 @ 1:03pm 
i did it in sp so it's a problem possibly on your end
JoRx 25 Sep, 2015 @ 12:58pm 
How strange, you tested it on Dedicated Servers yet or just in SP? Thanks for the fast replies btw! The Azumith batteries are having the same issue too. If it is working for you on DS then it may be something my server end, weird.