Crypt of the NecroDancer

Crypt of the NecroDancer

46 ratings
Mystery Skulls Ghost
   
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4.575 KB
7 Jan, 2015 @ 12:58pm
9 Jan, 2015 @ 8:25am
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Mystery Skulls Ghost

Description
My first mod! :D Hope you guys enjoy.

If by any chance it doesn't work when you activate it in your mods (check with the BeastMaster with Ghost monsters), follow the steps below!

Go to your Crypt of NecroDancer folder (should be under Steam < SteamApps < Common)
Go to mods
Unzip "Mystery Skulls Ghost.zip"
Go into Entities in that zipped folder
Copy the image
Go to Crypt of Necrodancer < data < entities
Paste it in (If you plan on keeping the original, rename it into something different or move it into another folder so you don't lose it.)

(Personally, I made a new folder called "Originals" in entities and copied everything in there if I feel like modding the entire monster selection)

And it should be good to go! Check your BeastMaster to see if it worked! Enjoy!

If you guys want me to make special entities as other characters from Mystery Skulls such as Lewis Skeleton replacing Skeleton, Priest replacing the zombie, etc , drop me a comment and I'll try my best to get to it! :D
13 Comments
LazyIsLazy  [author] 16 May, 2024 @ 9:14pm 
Hi @jumpyghostface4! Thank you! Love their ghost song the most!

The game contains a software that will allow you to install your own soundtracks into the game. You just need to move the song into the folder and run a software to read the song and provide the map iirc.
Jumpyghostface4 16 May, 2024 @ 8:58pm 
hey love the mod, im a big mystery skulls fan, you should add a mystery skulls soundtrack too, that would be awesome
LazyIsLazy  [author] 10 Mar, 2018 @ 8:27am 
@jashin, you "subscribe" to download it. Then you can follow the instructions in the description.
Jashin325 9 Mar, 2018 @ 6:28pm 
new to mods and stuff, how do I download this?
LazyIsLazy  [author] 24 Jan, 2015 @ 9:58am 
You're very welcome Panda. :3
Pandaikon0980 24 Jan, 2015 @ 9:40am 
Thanks for this. Saved me from making my own!
Penultimate Chimera 19 Jan, 2015 @ 12:50pm 
you're welcome
LazyIsLazy  [author] 19 Jan, 2015 @ 3:11am 
I see. :0 Thanks Draco!
Penultimate Chimera 18 Jan, 2015 @ 12:15pm 
hm, there's no script, but is the image in the entities folder or does it go deeper? basically, the mod's folder, when activated, will have the folders (and files) under it brought over to replace pre-existing folders (and files) in the "data" folder

Edit: upon checking out the mod, it looks to me like you have everything set up correctly... i'll have to test it

Edit 2: tested, it works perfectly fine, and here's a note if you were expecting it to modify when downloaded: there's an option in the pause menu labeled "Mod" (or is it Mods? either way it relates to mod) that has things relating to activating the mods you have downloaded/subscribed to
Penultimate Chimera 18 Jan, 2015 @ 12:09pm 
hm, there's no script, but is the image in the entities folder or does it go deeper? basically, the mod's folder, when activated, will have the folders (and files) under it brought over to replace pre-existing folders (and files) in the "data" folder

Edit: upon checking out the mod, it looks to me like you have everything set up correctly... i'll have to test it