Garry's Mod

Garry's Mod

404 ratings
gm_pavlov_c17 - Beta - Abandoned
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Scenic, Realism
File Size
Posted
Updated
3.781 MB
7 Jan, 2015 @ 4:21pm
4 Mar, 2015 @ 7:06pm
13 Change Notes ( view )

Subscribe to download
gm_pavlov_c17 - Beta - Abandoned

Description
Better late then never, I'm not doing Source mapping anymore.

I don't have the source files to this map anymore but if you want to decompile it, go ahead! Just credit me if you ever release anything.

##BETA TESTING##

CSS and Episode 2 required.

Thanks halfwit for the road prefabs!
halfwit-2 is not online anymore :([//]
I've used building assets valve made for hl2 both as a guide to how mine should look like and by placing them on the map.

A map made to try out source AI features. Decided for a pavlov's house type of scenario to test how the AI navigates a sort of dynamic battlefield. Please leave feedback and sugestions!

Latest update - 4/Mar/2015

-Changed the map layout a little bit, 2 oposite corners of the main plaza became a small park, the other 2 became buildings (only one set done so far)
-Improved NPC navigation on the small hotel building
-Made the helicopter crash-site a small park area that the helicopter crashed into.
-Increased the ammount of NPC's helping you defend the house, they will move outside near the front stone fence and won't advance.
-Added detail to the area the combine comes from, the buildings there will be progressively 'combinefied'
-Reworked the garden of the main house, it is a bit lower providing better cover to the NPCs and paving the way for expansion.
-Tweaked the time between waves.

A lone house surrounded by 2 small parks, surrounded by buildings. There four entrance points to the map, two on side, for the enemy waves to come in.
Each side will have one or more buildings overlooking the plaza, with partially explorable interior - outside corridors and a few rooms - and hopefully fully explorable roof.
Most buildings surrounding the plaza won't be explorable at all, a few may have destroyed entrances allowing a little bit of exploration but thats all.
Many walls in the house are destructible - all windows and the back wall in the kitchen - and have npc_bullseye's attached so that striders will target and destroy them; with the minigun and the dark-matter cannon.

There is a wave system in-place, currently 5 waves of varying difficulty, it's easy to add more

The first few waves are made up of combine soldiers, later waves have striders, gunships and a few surprises. Strider and gunship movement is not optimized so bare with me if they get stuck.

Before a wave starts you will hear the citadel alarm. Each wave lasts between 1min - 1min30s, it is randomized.
The next wave starts based on TIME not on wheter or not you killed the previous wave.

When the strider comes, it may block the APC so you should just physgun it out of the way.

To-Do list:

>House
- Room layout: Done
- Destructible walls: Done
- Targetable walls: Done
- Illumination: Done
- Furnish rooms: Done
- Node: Done
- Expansion: 0%

>Plaza
- Roads: Done
- Skybox: 80%
- Soundscapes: 80%
- Illumination: 50%
- Nodes: 80%
- Surrounding buildings: 25%
- Gunship friendly skybox: 75%
- Damaged roads: 10%
- Trench/fortifications on park: 30%
- Road blockades: 20%
- Automatic NPC spawn: Done, will add more waves.

>Enterable buildings
- Building 1 - Done
- Building 2 - Done
- Building 3 - Done
- More buildings on the way
67 Comments
mel gibson's oldest soldier 20 Apr, 2024 @ 5:01pm 
one of you in this comment section needs to step up and finish it
RedDrake704 4 Apr, 2024 @ 5:13am 
жаль карта заброшена
Vork 30 Aug, 2023 @ 11:44am 
Such a classic. Thank you for making this and giving me good memories. Its sad to see you stop. But thank you.
mel gibson's oldest soldier 30 Nov, 2020 @ 6:54pm 
best map ever i've had it for 4 years 😎
death2341 16 Nov, 2018 @ 10:49pm 
@Cass are you still working on this map if so OK if not you may want to change this map's description and say your not developing on this map any more just as a suggestion so no one gets confused
Floridagen 23 Jul, 2018 @ 6:09pm 
guys dont take the link it leads to it fucking saying theres a virus and that fake shit
avondmaal 12 Apr, 2018 @ 12:44pm 
Still working on this map?
medium_rifle 26 Jan, 2018 @ 7:13pm 
also, are the dev textures part of beta? i just dont know how to make maps so idk
medium_rifle 26 Jan, 2018 @ 7:03pm 
I just noticed why is there the hl2 logo plastered all over the shop fabric thingy (I forgot it's name)
point blank - after i die 25 Jul, 2017 @ 11:19pm 
So i play the map its a great map but nothing happens the only thing that happens are the rebels move out from the basement i just need an explanation for why it wont work