Space Engineers

Space Engineers

31 ratings
Delta Systems Technology Corporation Ascension Series Cruiser
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
638.392 KB
14 Jan, 2015 @ 2:38am
21 Jan, 2015 @ 2:29am
2 Change Notes ( view )

Subscribe to download
Delta Systems Technology Corporation Ascension Series Cruiser

Description
DSTC For all your Hardware Needs!

If you like, go ahead and hit that thumbs up buttion!

We give you the newly declassified PVP series starship The Ascension Series Cruiser

Forged in the heart of War. This ship was origionally built block by block on the 666th Devil Dogs PvP Server (Waffles server) This is a survival built ship. No creative work was done on it.

This Quarter Kilometer long starship is a mobile base in its own right with features native to a starbase. but with all the advantages of taking it all with you!. This starship has had an Incredible history on PvP Servers we have brought it to and each and every time has delivered excellence to us. This series has been through Unbelivable trials even at one point had its stern section ripped off but to date.... Has never been destroyed. This ship is very robustly built and despite its light armouring can put up one hell of a fight for someone stupid enough to pick one with it.

We chose the name Ascension since this ship was arguably among the best starships on many pvp servers we participated on. Not nessisairly the largest but when it came to a fight this ship easily reigned supreme.

As a note, upon release of this ship we revised many of the ships item groupings and ripped our Virtual Intelligence Defense AI out of the ship. We left the programmable blocks but since we are incredibly protective of our defense scripts we will not be releasing them with this ship. but feel free to write your own software for the ship!

Also we removed any modded blocks from this ship. Its straight vanilla! no mods needed, We also left the rooms blank for you to fill in, but more or less this ship is ready for action right out of the gate.



Key Features:

- Almost No blind spots for ships to hide in, full 720* coverage which can be upgraded to rocket pods should the user desire.****

- Interior Defense network makes this ship a nightmare for people to ghost capture with almost all major spaces and rooms covered with multiple turrets****

(****)If Upgraded with a security scripts and sensors this defense net can become even more deadlier)

-Fully Equipped with 4 refineries, 8 Assemblers, And 2 blast furnaces to Build everything you ever need

-6 Nuclear reactors shielded in their own combat hardened bunker Spit out all the power you need to power this ship and then some

-40+ Batteries and topside mounted solar arrays provide emergency power and vast energy savings for when the ship is idle

-1 medical room + multiple medical bays built all over the ship for quick healing and spawning

- A fully equiped hangar bay with working blast doors to protect the hangar and any of its occupying ship (Very large layout for bigger shuttles and fighters + Utility machines like miners

-12 personal quarter spaces and a spacious commons section (Big enough to even have a soccer match in there)

-A extremely elegant and tactically layed out bridge with a combat bridge housed inside the Hardened CPU Room

-A powerful engine layout and 300+ Gyros give this ship impressive maneuverability despite its hulking size (I even went as far as used it as a base ball bat in one pvp fight ;) )

-4 programmable blocks for adding various defense and tactical scripts

-Fully plumbed through and through, every turret, every rocket pod, every container connects with eachother.

-Armory With a target practice range (Cosmetic)

This is the final Version of this ship.

Licensing & Legal:

I give full permissions to edit, change, Use in pvp, Build via blueprint However credit must be given and Notice must be given to me before appearing in any collections or other workshops. Otherwise, Have at it!
Special Thanks to ArcaneData for the Bridge section inspiration

Thanks for choosing DSTC, Make sure to subscribe and Rate Rate Rate!




Popular Discussions View All (1)
0
23 Jan, 2015 @ 1:25am
DSTC Ship Classifcations
HawkeyePC
14 Comments
HawkeyePC  [author] 23 Jan, 2015 @ 12:30am 
That i did.and The athena frigate is all the lessions learned from this ship rolled into a smaller ship with a helll of allot more teeth :p
Draa 22 Jan, 2015 @ 8:54pm 
@Tibbs - I noticed you published the Frigate. If it's anything like this beast it should be a good ship. I've subscribed and I'm anxious to look it over.
HawkeyePC  [author] 22 Jan, 2015 @ 8:43pm 
It`s a big ship for a reason bud :p this ship is just under a capital ship size so theirs planty of places to go in this ship.
Grand Admiral Thrawn 21 Jan, 2015 @ 2:37pm 
Tibbs I look at this ship and with some modificcations I made it i.nto a small little war vessel holding 2 medium ships in the back and still am exploring the rest and finding new stuff all the time.
Draa 21 Jan, 2015 @ 11:50am 
Now that I think about it connecting all turrets would be nearly impossible.. I did a few while running tubes into other areas but doing them all would be a pain. No big deal though. I'm using it in single player survival and may not take it into pvp so it's cool. The ships designed for multiple people so there should be no problem for other players if it has a decent crew.

I also figured it was a symetry issue with the refineries. I did the same thing while connecting refineries i'm installing. I caught my mistake during testing and that's when I noticed yours. I'm modifying your design into a mining/refining/processing ship and needed to install a few more refineries. I can mine 1,000,000Kg in a single pass and 4 rifineries just weren't enough for the amount of ore I can mine. Like I sadi, I like what you've done and you've saved be a a ton of work. Thanks for that. :)
HawkeyePC  [author] 21 Jan, 2015 @ 2:39am 
Thanks for the heads up Draa Christ, 4 months of pvp and we didn't have a clue that refinery 1 & 2 never processed anything., i'm pushing a new rleease with the refinery fix. all 4 refineries should work now, (Go figure, symetry mode comming back to bite me in the rear) As for the turrets and cockpits, yes. those are by design, some cockpits are not meant to actually fly the ship they are logistics terminals so multiple people can operate the sub functions for the con-Officer as for the interior turrets, they are not connected because of the ammount of plumbing that would be needed., however all of the outer turrets are linked up. anyways i don't think you can link interior turrets to a conveyor network can you?
Draa 21 Jan, 2015 @ 2:13am 
I like it but there's a couple of things I've found wrong. 1). Refinery and Refinery 2 are not hooked up to the conveyor system. It's easy enough to correct but I thought you should know in case you wanted to make the correction. Or at least make a note of it in the description.. 2). Some of the interior turrets aren't hooked up to the conveyor system and have to be loaded manually. This may be by design and if so just ignore this. I've reworked some of them but I'm not sure how many are like this. 3). Some of the cockpit chairs show that they aren't connected to the ship. It's the ones in the room behind the bridge. This may also be by design but they aren't functional as far as I can tell. I like what I see so far so thank you.

HawkeyePC  [author] 20 Jan, 2015 @ 9:39pm 
Their is multiple airlocks bud, two on each side of the bridge and two towards the stern of the ship near the blast sheilds as for helping, i got a whole team of people who work well with me already, i appreciate the request but i think the 6 people i have for now is sufficient
Grand Admiral Thrawn 20 Jan, 2015 @ 5:20pm 
Tibss not to be rude but the design stinks :P I CANT EVEN GET IN IT
Grand Admiral Thrawn 20 Jan, 2015 @ 2:53pm 
Hey Tibbs can i help?