Space Engineers

Space Engineers

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federation exploration class starship
   
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Type: Blueprint
File Size
Posted
Updated
307.449 KB
14 Jan, 2015 @ 5:35pm
15 Jan, 2015 @ 5:44pm
2 Change Notes ( view )

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federation exploration class starship

Description
There isnt many small scale star trek ships on the workshop, all of the bigger ships lag my computer, so i just decided i'd make my own
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full interior
5 decks
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1-command
2-crew quarters
3- mess hall-med bay-lounge-gym-airlocks*new*
4-emergency/secondary command center
5-engineering
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specs
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1 FTL drive
2 phaser banks
2 type 2 phasers
2 phaser cannons
2 photon torpedo launchers (rocket launchers)
4 phaser turrets
4 assemblers
2 batteries
2 fusion reactors
2 extendable connector ports
1 projector
144 thrusters
21 gyros

acceleration- 2m/s/s
power output- 560mw +10mw with battery
mass- 2,682,306 kg

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WARNING MOD HEAVY
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used mods
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azimuth mega mod pack
FTL warp drive
industrial thrusters
door mod
eikesters decoration
miggo laser weapons
star trek phaser banks
sanchin interior
star trek disruptors
star trek engineering console
Desk by SAGE
command console pack
Ripptide's CW and EE Extended
blast windows
armor panels
armor ramps
cryopods
mess hall
dead tech furniture
*working on getting links*
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i think thats all of them
its still a work in progress, the interior is done, now i need to make the doors automatic, and add a red alert
took 18 hours to finish, but this is the finished result, and im still not completely satisfied
i wanted to make it bigger so i could fit a small hanger and a refinery, but any bigger and i wouldnt even been able to use my own ship :(
it can be played on a laptop so dont worry too much about lag
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8 Comments
Lone wolf. 30 Jul, 2015 @ 9:58am 
Please post links to all the mods used!!! That would be amazing if you could!!!
thexypris  [author] 27 Jan, 2015 @ 9:28am 
yeah, this is my most complicated design yet, i still cant believe i managed to fit 5 decks into that ship, i suck at interiors, but i think i did ok with this one, the gym and medbay i couldnt find many decor mods for, so thats why they are so barren
i limited the size of the ship so i could make it in survival mode and so it wouldnt be unplayable on my laptop
also i might make a slightly bigger version maybe 50% bigger, so i can fit a small hanger and some refineries, but that is a ways away
Star-X 26 Jan, 2015 @ 6:06pm 
Medbay ammo shelf was just the shelf model from one of the deco mods you used; I simply filled it up with phasers and phaser ammo, and then saved the blueprint. I named the ship NCC-555 Star Knight, so obviously it's a little specific to my tastes. Also for the warp nessels or whatever they're called, I made a neat tweak where I sorta expanded the rear of the nessels to accomodate the industrial thruster. IIRC some star trek ships actually did have expanded nessels like that. Removing the thrusters from the back added a whole bunch of room for small refineries (which are basically very whimpy refineries using the arc furnace as a base, added by a mod), so I added those too.

Even without the refineries though, this ship is still awesome. Star Trek ships of this size are quite rare, so it's nice you made one for those of us still using older graphics cards that slow to a crawl from anything large scale.
thexypris  [author] 26 Jan, 2015 @ 9:35am 
i wanted to add some refineries but i ran out of room, and i didnt want to put the industrial thrusters in the nacelles because they would have been to big, also what mod did you use for the medbay ammo shelf or whatever? i might add that to the ship later, and what did you name the ship anyway? i want to add the ship name and number but i cant think of one
Star-X 25 Jan, 2015 @ 3:40pm 
So I determined several more not listed there.

Mods required for completed copypasting AFAIK include:

Shadowflux catwalks
FTL Drive (WIP)
Desk by SAGE
Star Trek Engineering Control Panel
Regent Stairs (maybe...need to confirm that tbh)

It took a while to figure out which mods were necessary to stop the missing block error, but I eventually did. I also made my own version that moved the industrial thrusters to the warp nessels and added a whole bunch of small refineries and more assemblers, all hooked up to the conveyor system, as well as a shelf in the medbay for holding handheld phasers and ammo, and letters on the saucer saying what the ship name is and its NCC-whatever codenumber. However since that's a personal mod I'll refrain from uploading the sucker to workshop for now.
thexypris  [author] 25 Jan, 2015 @ 1:12pm 
sorry, i thought i got them all
Star-X 23 Jan, 2015 @ 1:40pm 
Found at least one mod not listed here: Ripptide's CW and EE Extended. I'll do more testing to determine if that's the only one missing or not.
Star-X 23 Jan, 2015 @ 11:28am 
I think that list is incomplete. Says I'm missing mods when I try to paste it.