Sid Meier's Civilization V

Sid Meier's Civilization V

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Flanders (Robert III)
   
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13.776 MB
16 Jan, 2015 @ 11:23am
6 Jul @ 5:44pm
5 Change Notes ( view )

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Flanders (Robert III)

In 1 collection by JFD
JFD's Civilisations
156 items
Description
FLANDERS (ROBERT III)
Unique Trait: Battle of the Golden Spurs
During war, Food stored after growth adds Production toward available Melee and Gun units. Melee and Gun units start with +1 XP for each enemy Land Combat Unit in your borders, doubled for each more than you have.

Unique Unit: Goedendag
The Goedendag is the unique unit for Flanders under Robert III, replacing the Pikeman. Receives doubled the standard combat bonus against Mounted Units from Formation I and II promotions, as well as from the standard Pikeman bonus vs Mounted. The amount of Food added as Production to this unit from the unique Battle of the Golden Spurs ability is also doubled. Use Goedendag to quickly shore up your defenses against enemy invaders.

Unique Building: Belfort
This unique Castle replacement for Flanders under Robert III does not require Walls, although it does cost 1 Gold maintenance to upkeep. It increases the amount of Food stored after a new Citizen is born based on the city's Military and Building Production modifiers. It also provides less Defense than the Castle, although it is cheaper to construct.
PATCHNOTES
  • v2
  • Redesigned UA, UU, and UB to better fit Robert III.
  • Redefined Leader biases.
  • Fixed low res 256x256 icon atlas.
  • Renamed leader to Robert III.
  • Updated Civ icon thanks to DarthKyofu.
  • Various text, supports, and code standardizations/optimizations.
  • Fixed black outlines on Civ Icon and Unit Flag alphas (where applicable).
  • Fixed issue where the ambience in the leaderscene overwrote the music (where applicable).

If you prefer the original version, it can be downloaded here[drive.google.com].
DISCLAIMER
Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.
127 Comments
Toast580 18 Jul @ 7:54pm 
a message pops up about flanders not having an image or something when you click on the victory screen
Swedra 6 Jan, 2021 @ 5:18am 
...now that I checked "goedendag" apparently does indeed mean "good day" (if Wikipedia is correct) XD This just gets better!
Swedra 6 Jan, 2021 @ 5:16am 
@isolate Literally the first thing I see after remeniscing over the fact that "Goedendag" almost sounds like "Guten tag" or as we'd say in Swedish: "God dag / goddag", theres absolutely no way that I can "unsee" this now X'D
isolate 14 Sep, 2017 @ 7:55pm 
howdily doodily neighbor
Tum 8 Jul, 2017 @ 8:55am 
VLAANDEREN BOVEN
Legodudelol9a 23 Aug, 2016 @ 2:23pm 
I think belforts should be a UI instead of a UB because they where more than just castels and where more common than castels, and besides, they had Belforts AND Castels
Norton 15 Aug, 2016 @ 8:45am 
@johandegelas Mod incompatability
johandegelas 15 Aug, 2016 @ 4:12am 
Hi, With the communitas mods, the moment I research "guilds", the production of Ghent is no longer accessible. Big show stopper as this means I can not play any further. Thanks from another Flemish guy playing your mod!
olivernoens 12 Aug, 2016 @ 10:55pm 
I do not get any culture boost by building Belforts, the only thing it does is increase the hitpoints.
Meneer de burgemeester 10 Jul, 2016 @ 1:33am 
Hey JFD, I like this Flanders MOD a lot, really, it's amazing, the belfort needs indeed some tweaking, because it does not generate more gold in the cities. However great job also to the rest of the team that worked on this.
I wonder could you make also a simular new civ, the Duchy of Brabant, a yellow lion on a black background, there is one on the workshop but it would be amazing if you made a better one.