Space Engineers

Space Engineers

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DK Thrusters (DX11)
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
626.591 KB
16 Jan, 2015 @ 5:41pm
16 Aug, 2015 @ 11:05am
4 Change Notes ( view )

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DK Thrusters (DX11)

Description
This mod adds three new thruster types for large and small ships. They are all survival ready and should be relatively balanced.

The three types are flat (1x1x1), small slope (1x1x2), and large slope (2x1x2). The small slope thrusters are slightly more powerful than the normal small thruster and costs slightly more to compensate. The flat thrusters are roughly half as powerful as the small slope thrusters and cost about half as much. The large slope thrusters are three times as powerful as the small slope thrusters and cost about three times as much although they only take up twice as much space.

EDIT: I have fixed symmetry mode for the small slope thruster.
EDIT2: Added support for DX11
EDIT3: Modified thrust/power values according to most recent update. Large block versions now provide 3x thrust and all versions now consume 6x power.

NOTICE: At the moment symmetry mode is not working properly for the large slope thruster. In certain reflections it will be offset by one block. I tried changing the center by one block but it did the same thing in the opposite direction. Since it is not possible to use decimal values in the center coordinates I don't know how else to fix it. It seems like it might not even be possible for objects with even symmetry to work in symmetry mode. If anyone knows how to fix this please let me know.
Popular Discussions View All (1)
1
29 Jul, 2017 @ 4:35pm
cant every mod be Dx11?
[B0SS_302]
101 Comments
Wisper 13 Feb, 2022 @ 8:54am 
Love these so much, I have created a remastered version.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2752613164
John the Gamer 5 Jan, 2022 @ 11:12am 
@Typhon Plume They are ion engines, so they use electricity.
Typhon Plume 15 Jun, 2021 @ 8:28am 
Hate to ask but what powers these?
TwitchingPsycho 23 Aug, 2019 @ 11:25am 
The thrusters work perfectly just not in gravity well's. Not working and not working in gravity well are very different things and makes people misinformed. And as far as i'm aware there is no atmo variant in this mod. In other words, in the beta days keen used damping multipliers which this mod still uses, meaning it can break x times as much as it can thrust. That in turn means that if you get in gravity the damping system will thrust with it's X times as much thrust. Now if you then try to thrust with those that are currently damping, you automatically get X time less thrust. You can easily engineer around that or just don't go into orbit as they are not meant to and you will be fine.
T.W.K.II 1 May, 2019 @ 11:46am 
@Saidin Years since last update I don't think so... shame really like the look of these too, who knows maybe someone will pick up the mantel and fix it.
Fu$ion 25 Apr, 2019 @ 12:35pm 
Can confirm that the Atmo variant lock themselves to the ground if used on planets, They work once but then if you get low enough they just stick to the ground.
The Stoned Raider Joseph B 30 Oct, 2018 @ 6:45am 
I'm getting an error when i use this in a world with the 1.188 update.
Is that just me?
Saidin 16 Mar, 2017 @ 5:53am 
Any chance these will be getting updated?
Sleeper 1 Dec, 2016 @ 7:30pm 
The mirroring on the large sloped is using an incorrect offset. Also in the G menu for the ships they do not show under thrusters at all only if i make a block group in the control panel. Otherwise these are nice looking thrusters and i agree some type of weight and thrust output information would help a lot.
frozen_dude 3 Aug, 2016 @ 1:13pm 
I agree with @RCFLARE, the exact thrust and weight values would be helpful if you could add them.