Aperture Tag: The Paint Gun Testing Initiative

Aperture Tag: The Paint Gun Testing Initiative

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- Chamber 71 - High Energy Pellet - ( MEDIUM )
   
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8.164 MB
17 Jan, 2015 @ 9:23am
21 Jan, 2015 @ 6:18am
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- Chamber 71 - High Energy Pellet - ( MEDIUM )

In 1 collection by Naxreus
= | Aperture TAG Advanced Chambers | =
16 items
Description
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Important: This map is for profesional test subjest and requires skills.

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Welcome to chamber 71, we have new chambers with new testing elements.
The energy pellets are dangerous but can be a great energy source. Have fun.

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PD:
I used bee mod 2 alpha to add Energy pellets, orange lights and long panels.
I uploaded a custom thumbnail following the forum instructions.
If you get TRAPED betwen panels open the console and type kill then press enter.source.
REMEBER you can always autosave using ( by default F6 )

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11 Comments
zeo1337 6 Aug, 2018 @ 9:52am 
You cannot bounce from the drawbridges. And that trap was much better than wheatley's.
Naxreus  [author] 27 Aug, 2015 @ 4:36pm 
@wildgoosespeeder I didnt used NOT gates on this map because i wanted to make it more dangerous but as i saw before it was not a smart idea, i think that is only on this map... And yes there is many exploits on portal 2 i guess i didnt noticed that one, srry for that.
wildgoosespeeder 27 Aug, 2015 @ 3:37pm 
The energy pellets get in the way often, causing me to die due to the level's design, when I am trying to do things. If they were one higher, it wouldn't be a problem.

Also you need to attach "NOT" gates to the energy ball catcher and energy ball launcher pairs. Portal 1 did something like this so do the same here. It just looks nicer and reduces madness (see first paragraph).

I also found an exploit to not need to disable the laser field because I couldn't figure out how to reach the switch all the way up there. It involves standing on very thin things that I wasn't meant to stand on, throw gel on it, and taking advantage of the blue gel's ability to preserve height fell from. Just attach that button to the autoportal instead.

Overall, OK chamber.
The Sojourner 9 Apr, 2015 @ 12:24pm 
Hace mucho tiempo...

This one's another nice one, probably nicer than some of your other ones :citranium:
Aurora 22 Jan, 2015 @ 6:33am 
That looks interesting
Naxreus  [author] 21 Jan, 2015 @ 6:29am 
Reuploaded, moved the draw bridge to better place, changed the button lines to symbols and other small changes:orangegel:
Naxreus  [author] 20 Jan, 2015 @ 9:42am 
About the energy balls that was intended to add more dificult to the test but maybe i gona remove that. On my way to fix that, thank you for you suggestions :) :paintgun:
| \_/ () 20 Jan, 2015 @ 8:49am 
I find some of the things in this map pretty annoying, for example:
- the energy balls don't stop after they get gought by the catchers, so I have to try avoiding them every time. connect the catchers to the emitters, so that as soon as the ball gets caught, it doesn't respawn anymore.
- secondly, these bigger panels (draw bridges) don't seem to do anything - get rid of them.
- next - the connection lines of the buttons before the orange gel fizzler are ugly as hell. I mean look at them: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=378475132 see if you can make them go straight to the target without overlapping with each other's connection lines.

Despite these 3 issues, I'm giving this map 8/10, because the first part with the faith plates really got me. I fell for the trap, even though I almost knew what's going to happen, and when I wen't back to that room and solved the test with just the paint gun - wow! So satisfying!
| \_/ () 18 Jan, 2015 @ 2:07am 
Looks good, I'll be sure to check it out these days.
Naxreus  [author] 17 Jan, 2015 @ 10:14am 
Reuploaded again, fixed a bug with long panels and blue gel:bluegel: