Space Engineers

Space Engineers

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CeReBRUM
   
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Type: Mod
Mod category: Modpack, Other
File Size
Posted
Updated
805.179 KB
17 Jan, 2015 @ 4:50pm
25 Jan, 2015 @ 6:31pm
7 Change Notes ( view )

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CeReBRUM

Description
Ever feel like cargo space was just wrong? tired of radio componets breaking your back? sick of super expenssive conveyrs? well then DO I HAVE THE THING FOR YOU!

This mod currently.
.changes the storage space of all the continers in game. (fixes the 27 small contaners ='s well over tripple a large)
catwalks are cheap...like they should be.
Large conveyrs, and there tubes are cheaper and lighter then a small cargo block.
componets volume is based off there model size, and MATH!

By demand The small ship, amours fix has been removed in order to keep compatibility with other mods, if you wish to keep the FIX and add aluminuim and depleted uranium armor to the game subscribe to my other MOD HERE,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=328765114 NOTE! you must have this mod load before CeReBRUM, or the balances wont take place.

Again thanks to dark, I revamped the code, this mod should me much more compatable with other mods now.

Cargo Space:
Small ship's
small 125L (unchanged)
medium 3,375L from 8000L
Large 15,625L from 27,000L

Large Ship
Small 15,625L
Large 421,875L from 120,000L

Componets.
Radio com.. 80L from140L
Gravity gen...180L from 200L
Large Steel tube...26L from 38L
computer....0.2L from 1L
Power cell...45L unchanged
solor cell....25L from 20L

This mod also changes several other object's ingame to list them all would be inpractical.
Quote by DARK "To sum up my personal opinion, things I liked in this mod:
* Container changes.
* ComponAnt rebalance.
* Conveyer cost rebance (it should not be more cost effective to build small containers instead plastic tube lol)
* Catwalks (in my option they should still require (some) construction components, like basically everything else)
* Although not advetized, I still like changes to antenas/beacons and passenger seats."

Disclamier!
do to some of the cargo blocks lossing space (small large and medium containers) I recamend a fresh start, or if you are willing reduce the amount of items in theses blocks to there new maxium, or else bad things can happen.

Title stands for (Complete, gamE,Realistic, Run, Unlimited Mod..if you where wondering)
Future plans.
a cool mod picture for steam. (got it :D)
more tweaks as peole give feed back.
of coarse rating is optional but always welcome.

PLEASE! if your testing this mod, SEND ME FEED BACK! I would love to make it better.
28 Comments
Kam Solastor 21 Feb, 2015 @ 8:42am 
Ok, take your time
Ramalis  [author] 21 Feb, 2015 @ 7:54am 
oww sorry im not workig on any mods right now..collage and life take priority, when I get some time I will
Kam Solastor 20 Feb, 2015 @ 9:00pm 
So, any further thoughts on a standalone mod to allow large items to go through small conveyors/tubes?
Kam Solastor 13 Feb, 2015 @ 5:42pm 
That would be exactly what I'm looking for actually :D
Ramalis  [author] 13 Feb, 2015 @ 4:50pm 
Aaaa well, dude I hate to burst your bubble, but this is not the mod for that, now I could make a second mod that could do that for you.
Kam Solastor 12 Feb, 2015 @ 4:16pm 
Well, ideally, I'd like to be able to move any part through the small conveyors and cargo containers. Right now, I'm trying to make a decoy-launcher system for my medium-sized fighter, but some of the components for making the projections won't go through small cargo containers and conveyors - so I'd either have to redesign my fighter, or figure out a way to *make* them fit - and it makes sense that a decoy that's 1x1x1 size wouldn't need a radio component that's about 3x1x1 size..
Ramalis  [author] 12 Feb, 2015 @ 3:19pm 
Hmm how big?
Kam Solastor 12 Feb, 2015 @ 11:34am 
I have a question - as a standalone mod, could you perhaps look into making it so that larger items could travel through small-ship conveyors and cargo spaces?
romeo01192 6 Feb, 2015 @ 6:06am 
ĝg
Dark 26 Jan, 2015 @ 12:22am 
I'm not an expert modder, just know a few things about how game works.
Anyhow thanks for changes, now I can try playing with this mod :)