Future Perfect

Future Perfect

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Text Display
   
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5.883 MB
3 Feb, 2015 @ 8:56am
22 May, 2015 @ 2:45pm
6 Change Notes ( view )

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Text Display

Description
Blueprint and Scripts to create a multiline text label.

Remarks:
  • Supports the following characters:
    ABCDEFGHIJKLMNOPQRSTUVWXYZ
    abcdefghijklmnopqrstuvwxyz
    0123456789
    +-*,.;:?!'`/\=%#$@&_|^~<{[()]}>
  • Unknown Characters will show as ?
  • Note: " should not be used due to bugs
  • \n creates a new line, \\ escapes \, newline character also creates a newline
  • arrows can be created with \l,\r,\u,\d, empty and filled bullet points with \b and \f
  • Spacing between characters and lines can be adjusted
  • Note: character size is fixed at 0.2x0.288 and cannot be scaled at the moment
  • Alignment can be influenced by checkboxes
  • Text can be changed either through the automator or by Script using
    World_SendMessage("SetText", entityId, {text="new text"}) or
    World_SendMessage("RemoveText", entityId, {})
  • Note: Changes in the automator override fields of the script component, remove the automator if this is a problem
  • In contrast to labels, the characters are entities and do not always face the player
  • Characters are two-sided, can be disabled in the surface_shader

White Rabbit Font is by Matthew Welch
and can be found here[www.squaregear.net]
1 Comments
CapN 24 Jan, 2015 @ 11:22am 
Klasse!