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Well the flag is just is.. It ignores the type so the user may not accidentally mesh gears of different types that will supposedly not mesh with each other. However at the time of developing it I did not have such tools developed as I have now, so that is mislead of the current database. I have to put all the ones that mesh together nicely in a single TYPE and create categories for each of them, currently however I do not have time to spare on it so we have that. I will update this after the PR I do for TA.
If it says "Ignore Gearbox Type", And if it were checked it would "Ignore" the Gearbox mechanic and wouldn't spawn the vertical gears. If you ask me it just seems like they're switched, I'm sure you can tell me otherwise.
But Thanks Again. 👍
Yep.. Attest you shared it. It seems to me that "Ignore gearbox type" is not checked. I use this flag if you need to stack gears of different types. Some types do fit to each other but the majoity do not. Second if you need to mech gears you need to ise stacking so please set "Pieces count" to something different than zero... To stack one item 1, to stack to 2 and so on...
But hey, at least the Rack problem now has a somewhat solution So Thanks man. 👍
(I say somewhat because sliders are kind of a pain of precision for me)
Please see the followng issue as it is impossible to explain here due to message limit of 1K characters. Formatting does not work also. Lets continue in the github page.
https://github.com/dvdvideo1234/GearAssemblyTool/issues/5
2: Racks snap for you, But not for me for whatever reason. And what I'm trying to get at is With normal rack and Pinion Gears, Pinions rotate to move Racks in a linear motion forward and/or backwards. But when I spawn one in, the rack acts like it's connected in the center with an axel, making it rotate. I, don't think that's how it's supposed to work... ?
3: If The authors intended Verticals being paired with flats, then why can't I snap flats onto the Verticals? Or is that your intention, to not have verticals paired with flats, if so then why is that?
Unnecessary... TA and GA are designed to be time efficient. Well, I cannot just remove them. So many people like using them. How many clicks and typing do you need to just enter a value in the small GUI box ot increament it with 5 for example. I made my GUI round to the 5-th character so you must delete all the integer and fractional values. But OK.
2. Rack/Pinion gears
I just tested the racks and they snap to the pinions just fine. Racks are racks. Pinions are pinions. I've used different types for them intentionally. Not every rack will fit every pinion gear.
3. Vertical bevel gears
They have a slightly different purpose than the regular 45 dregree bevel gears. I parametrized them like that because the PHX authors originally intended these to be paired and fit with "PHX Regular Flat"
The grid is called the "Smart Snap". You can search for it in the workshop and easily subscriibe. As for the bottons, the "new" ones are the same like the "old" ones, but only button-assisted ( https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Additional-features#button-controlled-slider-panels ). And by that I mean the buttons that are being drawn to interact with the slider above and do different things. Like negating, incrementing, snappint at a value, aplying default value and so on.