Don't Starve Together

Don't Starve Together

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Zack the Nightmare Lord
   
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1.749 MB
8 Feb, 2015 @ 4:57am
31 Jan, 2016 @ 10:50pm
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Zack the Nightmare Lord

Description
Biography
Zack (Otherwise known as Wizz) has spent so much time in the world of don't starve that he has pretty much forgotten who he originally was. His attire is that of a once proud clockmaker, paying attention to each individual detail and mechanical spring that went into each of his watches. Perhaps he attempted to figure out how this world worked similar to his clocks. However he was not up to the task as the world broke his mind and left him a different person alltogether.

Zack feel's like he is in a neverending nightmare, that he is simply dreaming a dream that will never end. And that he has dreamed it for so long that he has become lucid of his dream and as such has control over it. While control isn't exactly what he has, he has something.

Zack apparently believes that there is no such thing as sleep, as sleeping only brings you to another world, as such he see's tents as portals rather than places of rest. That much being said, it appears that the more sane he is, the less likely that bad things happen to him.

He often times has people refer to him by the name Wizz, as for some reason the name feels safer to have.

Perks

-Nightmare Attuned
Zack has a strange attunement with nightmare fuel, his apparent "lucid" state makes it so that he is increasingly effective with weapons and armor that were made with nightmare fuel.


-Knows when danger is near
Zack spawns in with a watch, while to most player's it appears like a normal unusual watch, when Zack looks at it, he can see the exact day that the hound attack will happen. This action requires him to use up nightmare fuel from his inventory.


When the hound attacks aren't the primary concern, Zack can choose to infuse nightmare fuel into the watch and turn it into a strange looking clock themed crown. This crown apparently frightens the nightmare creatures around zack, causing them to fight more slowly. However this effect only lasts as long as Zack is sane, which means this crown is primarily useful for when your friends are insane, not you.

Also, only Zack should ever wear the crown, you have been warned.


-Nightmare Forge
Due to his incredibly weak prowess with normal weaponry, Zack can imbue certain weapons and armor with nightmare fuel, making them suitable for his use. This equipment isn't much better than normal equipment, but it's equipment that Zack no longer suffer's a penalty for. Each piece that Zack decides to upgrade requires a piece of nightmare fuel.
Here is a list of equipment Zack can imbue, along with the modifer he gets for equipping it.

Night Spear: 1x damage
Night Boomerang: 2x damage
Night Blowdart: 2x damage
Wereball helmet: 4% extra damage absorption, 50% extra durability
Night Marble: 4% extra damage absorption, 50% extra durability

Additionally, upon reaching the shadow manipulator, Zack can create a very powerful weapon, however it should never be used. EVER... I mean it, don't do it.

Disadvantages
If Zack is wielding any weapons or armor that are not made with nightmare fuel, he wields the weapons at half damage, and the armor with 20% less damage absorption. This leave's him either using a lot more resources to create standard weapons, or relying on other alternative non-combat methods until he crafts his stronger arsenal.

Additionally, the shadows don't like him very much... At all.

To-Do list
-Unique Animation for using the watch
-Updated Nightmare Forge artwork

The Artist's Deviant Art Page
http://phiode.deviantart.com/art/Don-t-Starve-Together-Character-Mod-Zack-543707634
Popular Discussions View All (4)
15
16 Jan, 2016 @ 3:48pm
PINNED: Post Suggestions Here
[☆] Zackreaver
2
3 Aug, 2015 @ 8:04pm
PINNED: Post Bug Reports Here
[☆] Zackreaver
0
28 Jan, 2016 @ 12:13am
Character Overhaul "Becoming Unstable"
[☆] Zackreaver
47 Comments
Winda Greene 28 Apr, 2017 @ 12:13am 
It works,thanks a lot!
[☆] Zackreaver  [author] 27 Apr, 2017 @ 3:13pm 
@Winda Greene, Hello winda, in order to get unstable nightmare fuels Zack must perform the killing blow on nightmares. Unstable nightmare fuel has a perish time as well, when they perish they become regular nightmare fuel, so use it quickly.
Winda Greene 25 Apr, 2017 @ 8:20am 
Hello my friend,could u plz tell me where can I get unstable nightmare fuels?Nightmare fuels cannot be used to build Zack's own weapons,that really bothers me =.=
[☆] Zackreaver  [author] 12 Jan, 2017 @ 7:38pm 
Alrighty then, I'll implement some compatibility with that mod next thing I get around to it. And it's fine, if a player decides to add mod's to change up the game it's entirely their call. And adding compatibility to modded items like that shouldn't be too big a deal.

However do keep in mind that theme will be maintained, but I cannot promise balance will be maintained when using mod's belonging to other editors, it's entirely at the host's discretion. however, if you have any balance suggestions regarding that specific mod compatibility, I might just create a discussion for it.
Stewk ⁧∞⏳ 12 Jan, 2017 @ 7:16pm 
soz mb

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=805637556&searchtext=expanded

The link should be correct now. The author told me this one was designed especially for single player into DST to help a bit about Chess Pieces bosses, but sounds good to expand Zack kit without making him too OP.
[☆] Zackreaver  [author] 12 Jan, 2017 @ 2:32pm 
Hey steroidz, that link you gave me isn't loading up. Could you see if it was linked properly?
Stewk ⁧∞⏳ 11 Jan, 2017 @ 7:09pm 
Hello, I want to make an incredible server and I love this char. Could you add a compatibility about shadow stuff (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=805637556&searchtext=armory) and make it possible for Zack to imbue more weapons/armor with Nightmare Fuel ?

Want to bring him as the true and only Nightmare Lord. ;)
Deja Vu 20 May, 2016 @ 10:42pm 
@Zackreaver
Just came from work so i'll go to sleep in a bit and after i get my other things done i'll try to post some config option ideas.
[☆] Zackreaver  [author] 20 May, 2016 @ 10:20pm 
@Deja Vu: Ouch, I guess due to my lack of evidence to back up the contrary I'll have to go with what your saying about the coding. In terms of mod support, I can't really argue there, Don't starve definately has an extended lifespan as a result of it, though it would be highly debatable on whether or not it can survive without. However I feel that because it has mod support and such a bustling community that it makes appreciating vanilla as a sort of standard.

I'd personally love to have a conversation on this in the future as it sounds like an excellent topic towards game design as a whole. Since I do feel like the way don't starve was balanced is a very graceful way, but yes it does come around to personal taste.

At any rate, I'm not against configuration options, but seeing as how I'm pro-vanilla it's hard for me to think of what people want so suggestions towards it are most appreciated.
Deja Vu 20 May, 2016 @ 10:00pm 
@Zackreaver
I guess this all boils down to personal taste. IMHO i think Klei has done a horrible job at the game so far on every single aspect there possibly exists, from gameplay to coding. Of course there are people who agree and disagree with me, as it is with everything else in this world. If there would be no mod support, the game would be long dead. This is why i felt the game needed a complete overhaul and things that could be modified should be modified.
By adding config options to as many things you can imagine in your mod, you are ruling out any possible unbalancing scenarios. Yes, if you use Wilson stats as base and going from there, you are, in a way, eliminating some balance issues, but a lot more still exists (recipe ingredients for custom items to name one). For example you can take a look at TF2 Soldier mod and few others, very nice config options got added to it after i talked to the author, enough to make the mod very flexible for heavily modded servers.