Space Engineers

Space Engineers

Not enough ratings
Firing Sequencer
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.005 KB
9 Feb, 2015 @ 9:02pm
10 Sep, 2015 @ 9:58pm
6 Change Notes ( view )

Subscribe to download
Firing Sequencer

Description
A simple, effective firing sequencer capable of handling up to somewhere around 800 guns at a time (at which point the game begins to cry, however the script continues to function well above 2000 gun range, though in a derpy way)

I have made a video explaining the setup instructions.

NOTE: If you add more guns after initializing the sequencer, hit "edit", and then "remember and exit" to update the gun manifest.

"For those that have problems with steam not loading scripts (seems to be a regular occurring issue). I would recommend going through your scripts that your subscribed to and after you have loaded each into your PB (programmable block). Reopen the script browser and save the script so it gets added to you local list in case you need a cop of it again when steam won't load the online scripts."
--jarhead
51 Comments
FoxBall  [author] 22 Jun, 2021 @ 5:50pm 
ngl im kind of amazed it has kept working. i havent checked on it myself in quite some time
DMMWolf 10 Jan, 2021 @ 3:25pm 
And reloading save fixed issue. Love how this script is 5 years old and still valid
DMMWolf 10 Jan, 2021 @ 3:22pm 
Trying to see if I can still get this to work, doesnt seem to be doing so.
FoxBall  [author] 18 Jun, 2015 @ 3:21pm 
@gornyamaniac i recently tried to update the description but it appears that editing descriptions is currently broken
gornyakmaniac 17 Jun, 2015 @ 9:26pm 
But easy understandable description of it would be nice
gornyakmaniac 17 Jun, 2015 @ 9:11pm 
Very good script for effective firing, and simple enough to tune-up, thank you!
FoxBall  [author] 11 Jun, 2015 @ 4:20pm 
@Tiger the current version of the script requires some rather unintuitive components to work properly, my appologies for not makeing a proper tutorial,the last time i checked it it seems to have worked normally. you may be able to get it working through reading through the comments as i have NOT updated the description to the current setup instructions
Tiger 10 Jun, 2015 @ 4:24pm 
I built an experimental fighter the other day with an array of six standard rocket launchers on it, and struggled for hours to get this script to do anything at all. Finally got it working when I set the delay to .012, and used a timer block as the toggle...

...and today, after opening that world again, the scipt is completely broken yet again. Nothing at all changed, but it doesn't work at all. Very disappointed. :(
FoxBall  [author] 18 May, 2015 @ 11:18pm 
@Yutani I agree with you there, the sound of large weaponry firing is quite something. For demonstrational purposes I put a few 1500mm cannons (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=396836524) on my ship. Needless to say my ears were ringing for a while afterwords, but it was well worth it.
Reverend Revenant 17 May, 2015 @ 7:44pm 
Yeah, I figured implementing it would be a royal pain. And it's true the more rounds downrange the better. I just like the visceral feel of the BOOM. If only someone could get the sound of the Iowa-Class 16 inch guns in game. Those things are LOUD. Yes, I know there's a naval gun mod, but I don't think the modder put in the sound.