Space Engineers

Space Engineers

Not enough ratings
[CANCELLED] TVSI-Tech Advanced Armor Slopes [DX9]
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Block
File Size
Posted
180.071 KB
12 Feb, 2015 @ 10:39am
1 Change Note ( view )

Subscribe to download
[CANCELLED] TVSI-Tech Advanced Armor Slopes [DX9]

In 1 collection by Tristavius
Tristavian Shipyards Inc: TVSI-Tech
31 items
Description
THIS MOD HAS BEEN CANCELLED DUE TO THE KSWH IMPLEMENTED ARMOUR BLOCKS.
I will leave it up for a few weeks incase anyone has it used in their worlds. Please remove parts before then.
20 Comments
Tristavius  [author] 21 Feb, 2015 @ 8:56pm 
Have been away since Thursday night and not had time to test but I saw nothing in the patch notes which would suggest this has been fixed. Anyone had any success?
Tristavius  [author] 16 Feb, 2015 @ 8:46pm 
Hi Buzzed... unfortunately it's not just the mirroring that's wrong (we do have control over that), but something more fundamental that we don't yet have control over with these new editable armor blocks. You'll find they only have a total of 4 possible orientations regardless of how you try and rotate them.

Hoping for a fix this week and I can get this completed :D
🍁BuzzedBear🍁 16 Feb, 2015 @ 8:25pm 
I am not sure if anyone noticed, but when placing rocket launcher, they also rotate incorrectly when mirrored... and this is a vanilla piece. I just turn off the mirroring when I use that particular block. Nice mod. Thanks.
Tristavius  [author] 15 Feb, 2015 @ 8:35pm 
I have one idea to try tonight, otherwise going to put this on hold for the moment - hopefully the bug (well, it's not really a bug, more of a design flaw) may be accounted for soon and I'll get this back on the road.
Average Caucasian Shark 15 Feb, 2015 @ 6:49pm 
sexy
Tristavius  [author] 13 Feb, 2015 @ 11:15am 
Yeup, showstopper currently. What I'm going to do is get the mirroring, build states, small ship variants, corners, inverted corners, mount points and icons in place ready and as soon as there's a way to fix it, I can make this mod functional very quickly :)
Slaghkre 12 Feb, 2015 @ 11:06pm 
ya I gave up when I realized that the model was rotating wrong but the mount points were right. Hopefully they add a way to define our own cube topology and bone positions.
SotP Hunter 12 Feb, 2015 @ 10:53pm 
He LIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIVES!
Tristavius  [author] 12 Feb, 2015 @ 10:09pm 
Hmmm, this rotation thing is baffling, and not something we have any access to modding wise. There's some behaviour hardcoded in that's making it happen and I really don't know if there's a way around it.

Going to drop the devs a line I think - this is the one thing really standing in the way of this mod currently :(
Tristavius  [author] 12 Feb, 2015 @ 9:45pm 
Yeah the rottion one is deeply confusing! Will be investigating this evening as well as sorting out the other things for the 2:1 ramp on the to do list.

Off to the Red Bull Air Race today :D