Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

87 ratings
Building - Thermal Heater
   
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2.402 KB
12 Feb, 2015 @ 11:38am
12 Feb, 2015 @ 12:58pm
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Building - Thermal Heater

Description
This mod adds the Thermal Heater to the game - a building that adds additional Food and Production to Snow and Tundra Tiles to make inhabiting these areas easier.

Works with both, the Classic Version of the game as well as Rising Tide.

It yields:
+ 2 Food on Snow
+ 1 Food and + 1 Production Tundra
Those are the same for both, hills and flat lands.

The building requires the Geophysics-Tech and has a maintenance-cost of 4 - as well as 1 geothermal (which conveniently requires exactly the same tech) - a high price to pay, but it turns tiles that were relatively useless before into really useful tiles. Tundra will even outperform Grasslands! Farms can still not be built in these areas though, so to really push these cities you might need advanced Improvements like the Biowell.
20 Comments
masternetra 10 Aug, 2018 @ 12:33pm 
Thermal Heater is a rather redundant name, would recommend Geothermal Heater as a name but whatever.
Hydrostatic 26 Nov, 2017 @ 4:25am 
Oh a THERMAL heater? Gee what a genius.
toxikaraidur 30 Sep, 2016 @ 11:01pm 
You have both my attention and my gratitude
*Crimson-Y 15 Feb, 2016 @ 9:44am 
Great mod, I'm trying out this mod in the Mu arae f map wich has about 1/4 or more of snowy terrain and this makes the map even more interesting to play in.
Ryika  [author] 14 Nov, 2015 @ 6:34am 
Wow, didn't even see this comment back then. ô.o It's of course nonsense, no Beyond Earth Mod can damage your game in a way that a simple restart of the game could not fix, because mods don't have access to any of the game files, all changes made by mods are held in a temporary database that is created when mods are loaded and completely seperate from the original database.
Raynor 14 Nov, 2015 @ 1:33am 
@Juhius [FIN] 2 things! 1st, it's spelt reinstall not re-install & whole not hole. Hole it a hole in the ground! 2nd Learn how to spell. You don't have to get so butt hurt over a mod.
Maximus Light 13 Jun, 2015 @ 11:02pm 
It's like Petra for Beyond Earth, situational but useful. Nice.
TheAhn1995 10 May, 2015 @ 11:40pm 
This mod is not that bad of a idea though i must say i question its place. isnt the point of having improvements like Terrascapes, Domes, Manufactories, Biowells, etc... to improve almost unihabitable lands like tundra and snow?
SirHawk 28 Feb, 2015 @ 9:17am 
@mythbuster55506 When you activate the beacon, you lose all positive energy production. Its part of activating the beacon. Quite annoying, but its supposed to be there.
mythbuster5 25 Feb, 2015 @ 7:12pm 
Why have such a hugh cost of maint., It really annoys me when mid to late game, you lose ALL energy, is this because you activated the Beacon, or just a glitch?, no matter how many reactors I build, or make improvements to exsisting ones, or techs to increase yeild, I still don't get back ANY yeilds from reactors. Can't you make a mod to prevent loss of reactor output?.