Grey Goo

Grey Goo

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Geode Terrace
   
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MatchType: 1v1
File Size
Posted
Updated
7.781 MB
13 Feb, 2015 @ 11:00pm
21 Feb, 2015 @ 12:32pm
7 Change Notes ( view )

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Geode Terrace

Description
A barren moon wasteland map. There are open geodes that the goo can hide in. The blue terrain is the sign of the catalyst. Human and beta players will need to be thorough with scouting against goo as there are many places for crescents and tempests to hide.

Map features:
-No brush
-Unique visuals meticulously put together
-1v1
-2 resource spigots at start location pools

If you have any suggestions feel free to comment, I am looking to improve the map as much as possible.
13 Comments
dotDash 2 May, 2015 @ 6:55pm 
Really liked the looks of the maps! I fear some of the spigot placements need a tiny bit of work. As a human player you can struggle quite a lot to get a 3rd ref safely on this map.
MachineZenic  [author] 16 Apr, 2015 @ 11:35pm 
Thanks for the comments! I'm happy to hear you guys like it so much and I'm completely delighted to be recognized by the Grey Box team! I hope to get around to finishing my second map, you guys have definitely made me feel motivated to do so.
GhostyGG 16 Apr, 2015 @ 8:26pm 
Looks awesome, can't wait to try out this map :D
76561198179237514 16 Apr, 2015 @ 7:55am 
Love the map! We put it up in our weekly spotlight today:

{LINK REMOVED}
Ventis 23 Feb, 2015 @ 5:23pm 
Nice map !
MachineZenic  [author] 21 Feb, 2015 @ 12:44pm 
Ah I see what you mean, I made the cliffside a little more pronounced but I don't want to mess around with the out of bounds terrain that much. I hate to put too much work into parts of the map that don't influence the game. I'm not sure how your trident is able to see up the cliff in that one screenshot, considering that part of the map is out of bounds. In the out of bounds areas of a map visibility is painted "visibility impossible" by default and you can't change it. So it shouldn't be possible and the visibility should indicate map bounds anyway. I'm not sure if that is a glitch or not. I'll check it out myself.
Netput 21 Feb, 2015 @ 1:35am 
Sorry for the late reply. Please note that I am nitpicking a bit :P

I am referring to this:
http://imgur.com/Bni8NM6,KjhFh0W#0
http://imgur.com/Bni8NM6,KjhFh0W#1

At first i was worried the enemy could get up there behind my base. (ie; humans and beta).
JuggerNutt 16 Feb, 2015 @ 9:28am 
Awesome, thanks for the consideration. A couple of my friends and I like to play this game andjust need more 4 player maps.:pleased:
MachineZenic  [author] 16 Feb, 2015 @ 12:41am 
No plans currently for a 2v2, not with this tileset anyway, but I'll keep that in mind. I'm a sucker for co-op and definitely will be making a 2v2 next, this was largely a project to guage the capability of the editor- I will definitely consider a 2v2 version with the same textures/features.
JuggerNutt 15 Feb, 2015 @ 9:12pm 
I really like the look of this map. Is there any plans for a 2v2 version?