Killing Floor

Killing Floor

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H&K 416c Assault Carbine
   
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File Size
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16.830 MB
16 Feb, 2015 @ 6:25pm
4 Mar, 2015 @ 4:18pm
2 Change Notes ( view )

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H&K 416c Assault Carbine

Description
EDIT v1.1: The subscription/download now consists of three files: HK416c.u; HK416c.ucl; and HK416c_R.ukx. This was done to separate the gun's code (the .u) from its resources (the .ukx) and still have it work as intended.

Youtube page if you'd rather watch it there:
http://youtu.be/N2enrMZXwuo

Manually-installed version here:
www[dot]mediafire[dot]com/download/61xcss5w0b9b2cj

Due to a slow workload this past month, I managed to put together another project I'd had in mind: another combination gun with some various functions to keep it useful in just about every situation.

This time it's the HK 416c, similar to but in many ways superior to the M4, IRL-speaking. Gamewise, I placed it between the M4/AK47 and the SCAR/FAL in terms of power, above them all in terms of optical power, and below all of them in terms of firing speed. Price-wise, it's just below the SCAR, and its weight is six blocks, like most of the rest of the Commando guns. Its maximum ammo is just slightly more than the rest, to allow it to have full magazines instead of an odd-one-out situation near the end.

I also included the iridescence-colored one, with its own mutator.

To use the sight on the side, the stock must be extended by using alt-fire while aiming. This also reduces some of the recoil (duh) and allows you to aim with the ACOG sight.To use the flahslight, use alt-fire while crouching. Using alt-fire any other time should just toggle between semi-auto and fully-auto.

Again, I realize that's not the best place to put the optical sight due to the probability of getting hit by ejected brass; that the sights' locations should be swapped, but most of the time you'll be firing up-close and you'd want the reflex sight for that. By the way, I got the idea for sight-swapping after hearing that having a secondary set of sights on a 45-angle to a primary set is what some competition shooters use at 3-Gun shooting meets (might have been Nick Leghorn, can't recall).

For those running servers, the codework for the guns are as follows:

HK416c.HK416c HK416c.HK416cPickup HK416c.HK416Color HK416c.HK416ColorPickup

Credits for the different parts of the gun-
HK 416 model:
l4d2.gamebanana.com/skins/121828
AcidSnake [HK416 textures]
Antman [RIS Plate, Pmag, Vltor]
B0t [PMag model]
El Maestro De Graffiti [RIS Plate, Vltor, Pmag textures]
SoulSlayer [RIS plates, model]
TheLama [Vltor model]
Twinkie Masta [HK416]
Anders, Strelok, Zira [sounds]

45-degree Picatinny Rail
gamebanana.com/models/3090
Orignal by Kosai106 (Damage Inc), heavily altered by me:

ACOG Scope:
l4d2.gamebanana.com/skins/122158
Thanz [Acog scope model]

Magpul Angled Foregrip:
gamebanana.com/models/3382
MirzaMiftahulFadilla h [modeler, texture maker]

Reflex Sight (from "Deagle for Mac 10"):
css.gamebanana.com/skins/22588
unknown [model and texture]

Collapsable Stock / Frankensteining all of the above into one gun:
Barrage o' Fail
40 Comments
Guyguyga 29 Oct, 2021 @ 11:24pm 
I saw you talking about your scope placement. Personally, I think video games don't have to be realistic, especially not a game about shooting experiments that are totally not zombies. I love over-the-top stuff, and I think your gun is hilarious. if you're having fun, that's all that matters.

I don't know if you were going for realism, but I noticed that you've been (to some degree) defending your setup. If you want to, let's chat about it. I like to keep it friendly, though I do ask that you're open minded towards criticism. Let me know if you're interested.
G-Human.Warena 9 Oct, 2019 @ 11:51am 
dude this i havent even tried but you took it too high man. the details the info the way to explain things its awesome
Barrage o' Fail  [author] 30 Dec, 2017 @ 7:04pm 
@Andreas Schwarz: It would, although realistically it should be mounted on top. Some people [ https://www.pewpewtactical.com/3-gun-ready-ar-15s/ ] prefer to have a variety because it means faster target acquisition times.
MooGoesCow99 11 Apr, 2015 @ 11:11am 
thanks
Barrage o' Fail  [author] 10 Apr, 2015 @ 7:52pm 
@MooGoesCow(second leader): The map in the video is DeathBasinSands.
MooGoesCow99 9 Apr, 2015 @ 2:23pm 
What map is that O_O
**Devtros** 30 Mar, 2015 @ 1:46pm 
At the caption I wrote "hahaha", but I took it because I thought it's kind of insulting your work even though it's not. So anyway it was unecassary.
Barrage o' Fail  [author] 29 Mar, 2015 @ 3:45pm 
@**Devtros**: Yeah, that was intentional. Keep in mind the scope's mounted to the gun at a 45-degree angle. I rotated the texture to reflect that (the center of the crosshair being where shots actually go). Insult? I percieve no insult.
**Devtros** 29 Mar, 2015 @ 11:03am 
Is that supposed to be like that? I thought it was some kind of an error to the mod (or you forgot about it). I apologize for the insult on the picture.
Barrage o' Fail  [author] 29 Mar, 2015 @ 9:26am 
@**Devtros**: I have. Are you referring to the sight being angled, the lack of the occluding circle around everything but the center of the screen, or something else?