Space Engineers

Space Engineers

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Exploration Ship Museum (W.I.P.)
   
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Type: World
Mod category: Exploration
File Size
Posted
Updated
2.229 MB
21 Feb, 2015 @ 8:01am
2 Mar, 2015 @ 8:29pm
6 Change Notes ( view )

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Exploration Ship Museum (W.I.P.)

Description
I call it a "Museum", but it is also a "Space Port" of sorts. The picture does it no justice as the scene is HUGE!!!

This is a "work in progress" as I add more and more exploration derelict ships and stations to the world. I will also be adding all of the respawn ships and crafts made available by KSWH in the default worlds including Cargo Ships (stripped of their booby-traps were applicable). LCD screens by each ship will denote if the ship is of my creation or one that was found through exploration.

The main base is of my creation and utilizes a fair amount of "4-5 star mods". This is a large scene and WILL take a long time to load and navigate through on slower machines.

Credit goes to those whose derelict ships/stations that I have added to the "museum".

Check back regularly as I add more ships/stations as well as continue on with my own creation(s).

As of this update, the following blue-prints are in THIS scene:
Exploration Mode Derelicts:
1. Pitbull Bomber
2. Longsword Mk. 9S
3. PZK Coockie monster hull
4. [O-S-L-E] Enforcer
5. Platform 8820 (Vangelis Frigate Base) (Note: This "outpost" contains derelicts above 1-4 in addition to a "Cam-Bot"
6. Starfury MkII
7. Trainspark
8. (DL. Inc) Defender Drone Mk II
9. GLU Mule A-1, light Freighter
10. Renaissance
11. ASM-2
12. (DL. Inc) Mining Drone MK I
13. Kestral-Class Assault Fighter
14. (DL. Inc) Grinder Drone Mk II
15. (DL. Inc) Grinder Drone Mk I
16. (DL. Inc) Grinder Drone Mk I
17. (DL. Inc) Welder Drone Mk I
18. Raven MkII
19. Large Ship 1360
20. Dread Hulk Nefarious [A2-9604-p]
21. (DL. Inc) Mining Drone Mk II
22. Ubumboo (for Exploration)
23. 'Tick' Ore Scow & 'Mite' Mining Drone
24. Volunder exploration ship
25. (DL. Inc) Defender Drone MK I
26. SF-45
27. Commerical Salvager
28. Small Ship 5727 (KUS Peonian Class Shuttle)
29. Explorer

Non-Derelict Prefabs:
1. Respawn Ship ("Rescue Ship")

Modified Prefabs:
1. AES ("Armored Exploration Ship")

100% Unique Creations:
1. The Museum/Spaceport itself including docking mechanisms and gantries to all ships in the scene
2. Access Cat-walking added to Platform 8820 (Vangelis Frigate Base)
3. ERP ("Exploration Relay Probe")
4. Cam-Bot
5. ERP-LP ("Exploration Relay Probe Launch Pad") <--updated blue-print unpublished
6. Remote Stargate Pads <--blue-print unpublished
7. AGS (Automated Gravity Ship) <--blue-print unpublished
8. The Stasha (Double-Decker Omni-Bus)

Ships/Stations Added But Not Yet Updated to the Workshop:
30. "RAVEN"
31. Civil Station
32. STARTERSHIP
33. Arke Supply Ship

Ships/Stations Next to Be Added:
34. Carrier [Infinity]
35. Xedus Ophanium Class Attack Frigate
36. GM/2-411 Combat Destroyer [OFFICIAL EXPLORATION MODE SHIP]
37. Platform 6572 (Modular Space Station)
38. Platform 6674 (Station 531)
39. TLF-28a (LSF CargoShip Mod)
40. Armed Transport Charon
41. Raefftech Base Ship (outdated)
42. GLU Jaguar B-1, light Interceptor
43. Plataforma 1000 (Mining Facility)
44. Computer Part Factory (No Mods)
45. Spaceport Terminal
46. DSF3 Duchessa
47. Medium-Sized Explorer "Christine"
48. Platform 7912 (Engineers outpost)
49. Platform 9178 (Asteroid Base II)
50. Platform 417 (Asteroid Space Station)
51. Platform 5546 (The Floating Rocks Resort)

Enjoy!

TO DO (highest-to-lowest-priortiy):
-Finishing adding ALL derelict ships into the scene (so far 24 out of 51 are present)
-Add docking mechanisms and cockpit access ramps for add'l ships as I add them (concurrent with above)
-Add LCD panels to the four drone ships docked to the (AGS)
-Finish converting "Text Panels" to the newer "LCD Panels" and continue adding them to new additions
-Continue adding interior lights to the tall stair-well
-Finish adding aesthetic shipment crates to the lower elevator rungs
-Create an "underworld warehouse logistics" area simulating shipping crates on faux conveyors
-Create a "base" within the large asteroid
-Create walkway/tram access to the two untouched smaller asteroids (one of which is hollow)
-Create a "hydroponics" and "garden" area in the enclosed glass area above the "command center"
-Create a "hotel" within the glass enclosed asteroid for travelers (with hallways inside the asteroid drilled with rigs)
-Add quarters in the pipe-line area of the stair-well
-Add in KSWH default ships (world, respawn and cargo)
-Imagine more stuff to add/create

If you'd like to assist, please friend me and we can discuss...

Here is a link to the page where I go through my methodology for quicking finding derelicts:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=398301468

Derelict Summary and Spawn Rarities:
Batch 1-3: https://steamhost.cn/steamcommunity_com/app/244850/discussions/0/617328967247045667/
Batch 4-?: https://steamhost.cn/steamcommunity_com/app/244850/discussions/0/617328967248217785/

DarkExcalibur42's "Exploration Ships" Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=373064835
35 Comments
SILVEREAGLE2020 19 Dec, 2022 @ 12:11pm 
@abordoli Thank you its going to take me awhile to finish this as I know there are still older ships that are not in this as of yet this may end up being Three worlds not sure yet trying to account for lower end pc's and gaming rigs to be able to low up at a lower rendering rate and remain stable.
abordoli  [author] 19 Dec, 2022 @ 12:00pm 
Excited to see the finished product!
SILVEREAGLE2020 15 Dec, 2022 @ 10:03am 
This will take abit long than two days to fix. There is still alot going on with this. Most of the ships Ions and other thruster's have been set to off. Also I am trying to keep some of the org design from the org. author here.
SILVEREAGLE2020 15 Dec, 2022 @ 10:00am 
I have went thru and created a new world for this. Re-downloaded and installed all the needed mods. I have removed all the non valid mods that were totally broken. Only thing in this new world is A Moon and the ships. I am reworking the platforms and working on spacing these out. Currently I am getting 30 to almost 50 fps in certain places local sim staying around 1.00 to 1.02.
SILVEREAGLE2020 15 Dec, 2022 @ 4:32am 
I will be uploading a new world under a new new as there is a-lot to rework here and add to.

With that said I am running the 10900k I9 10th and 11th gen msi and intel processor with 20 cores.

As to the Author here nice work loved the idea here behind how you tried to make this work much respect I will also credit you for the start of this and link the org file.

Many thanks to @abordli for starting this great project.

I should have this up in a couple of days on my workshop:
https://steamhost.cn/steamcommunity_com/id/SILVEREAGLE2020/myworkshopfiles/?appid=244850
SILVEREAGLE2020 15 Dec, 2022 @ 4:31am 
I will be redoing this with out the solar rotor power grid and all the glass to also save on pcu's and and reduce clang or to clang issues all together.

All engines meaning ions and h2 thrusters will be shut off as this do use ram and gpu to render the effects and sound so this makes the load heavy so by having this off it reduces how hard it hits on loading in and while moving around in game.

I have been thinking about this for a while to do something like this.
I have to a point however I will continue where he left off and see if I can reduce lag and blue screen issues people say they were getting which I don't doubt.
SILVEREAGLE2020 15 Dec, 2022 @ 4:31am 
To start off with it does not load due to mods/broken mods issues.
I have repaired what I can of the current version of this and was able to load it.
I did not have much of a issue at all with it.

However, People need to realize that pistons and rotors cause clang like I had in the startup on this.
Not only that they do create errors in the log files an in game.
Press shift F1.
Press shift F11 for ram gpu and load usage.
abordoli  [author] 2 Jan, 2019 @ 3:59am 
Nope. The whole thing came to a crawl about when I last updated.
Fusionblaster 5 Jul, 2018 @ 11:21am 
You still updating this?
Zain 22 Dec, 2015 @ 10:12am 
Also I recommend to leave some space between the ships, because when the gridboxes (the boxes you see when copypasting) intersect, it constantly runs the detail hitdetection. That is one of thereasons the performance is so terrible. :)