Source Filmmaker

Source Filmmaker

523 ratings
Sfm_Corporate
   
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Universe: Team Fortress
Map
Tags: SFM
File Size
Posted
37.647 MB
22 Feb, 2015 @ 12:39am
1 Change Note ( view )

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Sfm_Corporate

In 1 collection by Custard1
Custard's Sets
14 items
Description
"I'm not happy Bob. Not happy"

I'm back! First map in months! and it's this. This was another concept for sfm_suspiscion that I wasn't happy with, although after some touching up on one afternoon it actually looks pretty decent although as it was a quick run through, there is very likely some bugs. If the map somehow gets extremely popular, then I'll possibly expand it and adress the bugs

NOTE: I'm too tired to do a proper description. I'll update this one later.

FEATURES:
-A fancy boss office
-A 1960 office scene I saw in a movie somewhere

Update on future maps:

This isn't what I've been working on for the past month. What I have been working on the past month is a very big SFM map project that should be done by next holidays (around the end of March). I don't have any screenshots worth showing yet, but progress is coming along rapidly. This map was just a break from it for me and the hell of grade 11. And on that note I'm really tired. Goodnight.

Includes:
sfm_corporate.bsp
79 Comments
Plebber 64 19 Jan @ 11:52pm 
When I try to add my own lighting it kinda messes up. I added two lights; one at the front, and one in the back, both pointing down to act as ceiling lights. The problem is that it looks like the light is being cut off in the middle of the room as if each light can only render one half of the room or something. How do I fix that?
Penguinsfish 22 Apr, 2024 @ 9:33pm 
Hi, thanks for the map. I'm making an animation with it and was just wondering if there's any particular way you want to be credited.
skoot 5 Apr, 2022 @ 2:46pm 
I cant find it in my map list
Los 28 Jun, 2021 @ 1:21am 
Thank you so much for the map, but is it possible to only download the map (without the props)?
[pipi] Boss 10 Sep, 2020 @ 4:40am 
that makes sense:FidgetSpinner:
Custard1  [author] 10 Sep, 2020 @ 4:38am 
@Jesus I leave it dark to allow creators to set up the lighting exactly as they want it. I tend to only add lighting that SFM struggles to do (large scale environment lighting, for example)
[pipi] Boss 9 Sep, 2020 @ 4:32am 
why don't u add some lights? it's too dark and I need to light it myself
rizkirafu 14 Jun, 2020 @ 5:52am 
Too dark
Shudsker 27 Feb, 2020 @ 12:07pm 
I can't find it in "Load Map"