Total War: SHOGUN 2

Total War: SHOGUN 2

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For Fun Mod
   
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Tags: mod
File Size
Posted
Updated
463.949 KB
25 Feb, 2015 @ 9:55am
5 Feb, 2022 @ 2:42am
6 Change Notes ( view )

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For Fun Mod

Description
This is my for fun mod. It makes game much faster and dynamic.

He includes:

Rise of the Samurai:
*Farms produce x2 amount of provision.
*Castles have got a new attribute:
-LvL 1 - +100% Tax from province.
-LvL 2 - +150%
-LvL 3 - +200%
-LvL 4 - +300%

Vanilla:
*Farms produce x2 amount of provision
*Castles have got a new attribute:
-LvL 1 - +100% Tax from province.
-LvL 2 - +150%
-LvL 3 - +200%
-LvL 4 - +250%
-LvL 5 - +300%

Fall of the Samurai:
*Maximum shells in support artillery are 1024.
*Damage from support artillery shells has been increased:
-Standart: 10->25
-HE: 50->100
*Towns have got a new attribute:
-LvL 1 - +100% Tax from province.
-LvL 2 - +150%
-LvL 3 - +200%
-LvL 4 - +250%
-LvL 5 - +300%

All campaigns:
*Technology research time - 1 turn.
*Unit upkeep cost - 1 gold.
*Building and unit construction time - 1 turn.
*Castles/Strongholds/Forts/Barracks (Rise of Samurai) unit production slots - 6.
*Military ports production slots - 6.
*Special unit limit - Off.
*Skill points per level for agents and generals - x4.

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F.A.Q
============================================================

Q: Does mod work for AI too ?
A: - Yes.
Q: Can you make only for player ?
A: - No.
Q: Works with other mods ?
A: - Only if they are don't change standard db files.

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190 Comments
SLASHDØG 11 Apr @ 4:57am 
@Acamori yes, in their Nanban Trade Port. I think this is exclusive to them. noticed later on that ir works for regular docks
Acamori  [author] 11 Apr @ 3:03am 
Did u recruit in the military naval port ?
SLASHDØG 10 Apr @ 1:58pm 
For Otomo Clan, when recruiting Navy units, it does not recognize as 1 turn. I have another campaing with ikki that accepts recruiting 6 boats at the same time.

Im not using any other mods that affects this behaviour. Mind taking a look?
Acamori  [author] 10 Apr @ 7:17am 
Yes
SLASHDØG 9 Apr @ 8:24am 
Working in 2025?
Lucibal 15 Apr, 2021 @ 2:20am 
if there is hadcoded to add slots , maybe there is and option to not add extra slots but make a possibility to recruit more than one unit in one slot
Acamori  [author] 26 Mar, 2021 @ 4:32pm 
Maybe, but i think the number of slots is hardcoded. I have never tried to do this :)
Lucibal 26 Mar, 2021 @ 3:15pm 
forget in previous comment, 6 is there a way to have for example 10 or more recruiting slots ?
Lucibal 26 Mar, 2021 @ 3:12pm 
i haven't i just ask because this is only feature of mod which in my personal opinion make game too fast, so i want to play just without this one feature
Acamori  [author] 25 Mar, 2021 @ 1:52pm 
It is. Do you have any other mods for tech tree ?