Counter-Strike 2

Counter-Strike 2

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Sideproject
   
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Game Mode: Classic
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3.284 MB
1 Mar, 2015 @ 6:02am
13 Jun, 2015 @ 6:52am
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Sideproject

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Update 6/13 - A6 is out after a long wait! Not the largest update, but fixes a few issues with the map, adds a few details, and changes a few things

Sideproject is a defusal map designed for competitive play. It is currently a late stage graybox, soon to be textured. Feedback would help improve the map greatly!
15 Comments
Smileytopin  [author] 1 Sep, 2015 @ 6:20pm 
I'm sorry guys

My computer has been failing me since the middle of June. No work was added to this map, and the map file has been lost.

Sideproject2 is being worked on right now, but a lack of time (now and then) has disabled me from actively participating in the competition.

I am sorry about this, hopefully I can enter next time.
Smileytopin  [author] 2 Jun, 2015 @ 11:41am 
Yeah, just released the last update!

I've just been busy and haven't had much feedback to work off of, but don't worry it's still being updated.
oey 1 Jun, 2015 @ 8:08pm 
Is this still being updated?
oey 16 Apr, 2015 @ 8:24pm 
Amazing job man, keep updating this. Theres alot of potential here!
Smileytopin  [author] 15 Apr, 2015 @ 5:56pm 
Neo, thank you so much! Your feedback really helps and I'll try to implement what I can to improve the map. Thank you so much man!
Buk Lao 15 Apr, 2015 @ 10:33am 
Read from the bottom to the top. Steam doesnt let me use more than 1000 characters :D
Buk Lao 15 Apr, 2015 @ 10:33am 
I also feel like Ts are gaining too much power if they get mid control. It should give them advantage I would keep the B site accessible from mid. But perhaps not the way that leads to A site. Because then CTs could get attacked from 3 different postions maybe 4 even and 2 are from the back a 2 are from the other side. Anyway I guess there would need to be more playing around with actual teams to determite that. I am just saying it all in theory. It would probably work different in actual gameplay. Perhaps let Ts access B and CT spawn from MID but not the tunnel that leads to A. :) But yeah I really like the map and wish you luck and hopefully after you finish it you might actually be able to get it in CS. CS really needs a new balanced competitive map :) This could just be it if you work on it more. If you need any help playtesting I am in.
Buk Lao 15 Apr, 2015 @ 10:32am 
Not too sure about the A site I think that one needs a bit more work. I would definetely remove the upper floor. It would make it too hard to fight for Terrorist if they have to check multiple positions on the lower floor and multiple positions on the upper floor. CT can pretty much peek them anywhere at anytime without being revelead. I would keep the ladder and the room there. But it should end there so they cant actually walk above the site itself.
Buk Lao 15 Apr, 2015 @ 10:32am 
Nice work. I really like the map. Overall it seems like it could be played in competitive. Has mid and 2 sites. Different strats can be done and T can come from different directions. But not too many and not all of them can be accessed without a fight so thats a nice balance there. I really like the B site. It makes a lot of sense. The vent is also a cool idea. Not too overpowerd since CTs can hear it being broke so they can check the other end of it right then.