Sid Meier's Civilization V

Sid Meier's Civilization V

119 ratings
Resource Buildings+ (12 Additonal buildings!)
   
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1.157 MB
3 Mar, 2015 @ 5:31pm
19 Mar, 2015 @ 4:23pm
6 Change Notes ( view )

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Resource Buildings+ (12 Additonal buildings!)

Description
This mod provides 13 new realistic buildings that enhances gameplay through the use of strategic or luxury resources. Works with ALL VERSIONS OF CIV 5! :D

Features:
*Building Image
*Civilopedia page
*Strategy
*Historical Info

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Ancient Era
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Vineyard:
+1 Happiness
+1 Food
+1 Gold
+1 Gold for every worked Wine resource.
City must be near a fresh water source and have a worked source of Wine

Church:
+1 Happiness
+1 Culture
+1 Production
+1 Culture for every worked source of Incense

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Classical Era
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Chariot Racing Stadium:
+2 Happiness
+1 Gold
+1 Gold every worked horse resource.
Requires a source of horse in the city.

Fish Market:
+2 Gold
+1 Food
City must have a source of worked Fish.

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Medieval Era
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Clothier:
+5% Gold
+1 Gold for every worked Silk resource.
Requires either a source of Cotton or Silk to be built.

Jewlery Merchant:
+5% Gold
+1 Gold for every worked source of Gems in the city.
Requires a worked source of either Gold, Pearls, or Gems in the city

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Renaissance Era
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Bakery:
+2 Food
+1 Gold
+1 Gold for every soruce of Wheat in the city
City must be near a fresh water soruce.

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Industrial Era
----------------------------
Gas Station:
+1 Gold for every 2 Citizens
Consumes a source of Oil

Naval Base:
+ 15 Exp for Naval units built in city
+ 5 Defence
Consumes a source of Aluminum to be built. Must be coastal.

Oil Field:
+5% Production
+2 Production
Consumes a source of Iron. Must have a source of Oil in the city.
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Modern Era
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Military Airbase:
+15 Exp to all air units built in this city
+5 Defence
Consumes a source of Aluminum to be built.
Popular Discussions View All (1)
6
22 Jul, 2015 @ 3:16pm
PINNED: Post Errors, bugs, and feedback here
CyberX1
28 Comments
Arecelis 18 Sep, 2019 @ 1:49pm 
I don't know if it's because I use VP, but when I add this mod it wipes out the descriptions for several technologies
< blank > 16 Sep, 2018 @ 11:20am 
Why fish market and other buildings that has gold output has 1 maintence? And Church could give 1 faith too because it's a religion building. Just some advices :D
CyberX1  [author] 23 Nov, 2017 @ 1:21am 
@Ser Andrew Selmy Phew... im glad its still working after not being updated for 2 years lol!
Ser Andrew Selmy 4 Nov, 2017 @ 8:15pm 
great mod. had no issues. The church building should be removed though it doesn't really make sense as it produces no faith and would only make sense for christian countries
wickedgrace333 29 Apr, 2017 @ 10:06pm 
@Eustace my man you are too worried about if a civ would build the building IRL. For example vanilla game has colosseum available to all and not every civilization actually built them.
d_zoom 9 Nov, 2016 @ 12:54am 
I cant find this in my mod folder and its not appearing in my mod folder in game. Mind uploading a link?
vondraco 23 Oct, 2016 @ 2:34am 
Typo: Statues text has redundant "worked" in text.
Chungusism 5 Jan, 2016 @ 5:36pm 
i don't think that having churches for all civs would make sense you don't usually see saudi arabia building them


Oil Field:already in improvement does not make sense
same with vineyards

why have a requirement for marble and stone on statues couldn't they just bring stone to the building site from abroad?

Suburban 22 Nov, 2015 @ 6:54pm 
Gas stations are too strong. Diminishes the value trading excess oil to other civs.
Wessie ♥ 6 Sep, 2015 @ 10:15pm 
@RCMatt: Because then it wouldn't work with vanilla Civ 5