Space Engineers

Space Engineers

Not enough ratings
Stargate: Asgard Ship (w Stargate mod)
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
Mod category: Exploration
File Size
Posted
661.747 KB
5 Mar, 2015 @ 12:29am
1 Change Note ( view )

Subscribe to download
Stargate: Asgard Ship (w Stargate mod)

Description
The Vision: For my game I meant this to be either a hostile as a replicator-run asgard ship, or as a friendly. I wanted it to work in game as much like an as Asgard ship as possible, I can't target things with a transpoter and there are no vanilla beam weapons, in-game so I made do. It's bigger than it looks or feels somehow I don't understand how but it surely is. I had much lower expectations for this ship than what I wound up with, for what I wanted it to do I made it too durable though. It's kinda plain, its giant, it works better than you think by its looks, I wind up pasteing it as my go-to combat test bed, if you can kill this ship your doing good. As for accuracy of its recreation I searched for days for good photos of Asgard ships online, there's more of lego builds than from the show, and mostly of only the lego Thor class, but there is Loki's ship, and the anonumos ship we first see teleporting gould away in the distance, and the fan-boy forums say scale doesn't apply to stargate ships because the CGI guys scaled thier ships to what ever looked good, not like other sci-fi where the scientific lore is established first then the story. So, accurate? It looks cool like an Asgard ship, good enough for the CGI guys, I guess :( I gave it all the features I remembered from the show, wich was always on my TV back in the day, so I built the one I remembered.

***Quick features:

*Over 9,000 blocks (smallest Asgard ship on the workshop when this came out) The 1:1 scale ships are Really cool and really slow things down too, so I went more for an Asgard look that was big but didn't slow my PC down too much.

*This ship is really good on not causeing lag on my machine and probably that's my favorite part of this huge giant.

*Was intendend to use it as an invader, as if the replicators took it over and were comming for you, combat trials proved it was too good in that role (whoops, lol)

*Fully survival ready, all piped, large cargo, medbay, refineries, assemblers, arc furnaces, reactors and turrets connected. I wanted it to be a worthy catch as a cargo ship too.

*Grav drive rigged for semi-automatic style driving on timer blocks in the hot bars. No pull I can see.

*Connecectors on pistons extend from buttons and hotbars, with cameras to aim docking. (supriseingly easy for such a big ship, I'm very pleased with ease of docking, extended or not)

*Well armed- May not look it but you can get almost all the turrets going at once due to it's geometry, wich also makes it harder to kill. Wich it turned out was very hard.

*Die Hard- She hardly takes damage from vanilla cargo ships, any of them, they die too quick. I even made it a little easier to kill because I intended to use it for an invader, so there's a big window over the reactors, but not enough of them to kill the ship, whoops. This thing is impossible to kill, almost literaly. If you put heavy armor over the reactors, it would take more than one ship, or boarding it with a grinder to kill. It even functions after 200m/s (They've gone to plaid speed mod w/ grav-drive) collisions with platforms (LMAO big whoops, still worked, had only lost some thrusters and a few reactors, always check the dampners are on when you need to stop lol) I think the size protects it with sheer mass of armor.

*Agile- Yup, for real I got the gyros just right on this one, and lots of them, acceleration is also not What I expected, its much better.

*Fits in the super gate. (I'm positive I tested that, wasn't even close, but my memory is bad)

*Gate room guarded with turrets.

*all set for use with stargate mod, only mod I used,
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=307034320

P.S. If you don't have stargate mod when you spawn this, it will complain that it may break the ship, but it won't hurt anything, it will all still function, except the gate room will seem pointless and you will need one new main control seat, but there are 2 near-by so it still works even with no stargate and no aditional chair, so you can spawn it into a vanilla game no probs. That was on purpose, otherwise I might have used mod parts a tiny bit more.
9 Comments
FOE*HAMMER  [author] 18 Jul, 2017 @ 7:58pm 
THANK YOU. I haven't firedup SE for a while. I'm down to fix any major breaks though,if possible.
mosser1989 17 Jul, 2017 @ 7:53pm 
It still gets the only 2 modded parts it needs with the newer stargate mod, even if it says it doesnt have the parts. Like the description says, the only 2 mod parts it uses are the gate and chair, and they both function with only the newer mod perfectly. ignore the warning, for now
emp/r0r 28 Sep, 2016 @ 2:22pm 
can you please retro fit the new version of the stargate mod into the ship?
Laffyistired 10 May, 2016 @ 12:08am 
hi any updates about this and the Stargate based Cargo ship mod
Avelius 24 Jun, 2015 @ 11:10am 
Starting to add it to the mod... . May I tell you one thing? - THE MOD IS GETTING H.U.G.E.!!!
Avelius 15 Apr, 2015 @ 3:45am 
Of course I will keep you updated.
Avelius 15 Apr, 2015 @ 3:01am 
Thank you man! Currently its 55% done, but I try to release it tomorrow or in a few days.
FOE*HAMMER  [author] 15 Apr, 2015 @ 1:30am 
Ya, no problem, and thank you. She's a little dated by now I haven't pasted her in a while should still work though. I'll keep an eye out for your mod.
Avelius 15 Apr, 2015 @ 12:49am 
Hi there! I'm currently working on a Stargate based Cargo ship mod. May I implement your awesome ship to my mod? Of course I will credit you for your awesome work and will link back to this site.