Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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AI Starts with Ultrasonic Fence
   
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10 Mar, 2015 @ 11:33am
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AI Starts with Ultrasonic Fence

In 1 collection by thecrazyscotsman
thecrazyscotsman's Mini Mods
3 items
Description
This mod is designed to be used with other mods that significantly increase the difficulty of the aliens. I've noticed that when I increase alien difficulty, many AI die out very quickly.

This mod simply gives every AI that lands after you a starting Ultrasonic Fence. It does not work if you disable staggered start.

Alternate download here[forums.civfanatics.com].
11 Comments
Tim_ 9 Mar, 2016 @ 2:51pm 
(part 2)
You know, the best mod would be to make Ultrasonic Fences in Rising Tide work like they do in vanilla Civ:BE, as in, they forcibly prevent aliens entering within 2 tiles of a city, rather than just "encouraging" them not to. Then, playing with raging aliens, on Apollo, and using this mod to give all the AIs the improved Ultrasonic Fence, would be a real but manageable challenge.

Anyway, giving the AIs the fence was a good mod to use.

Tim_ 9 Mar, 2016 @ 2:50pm 
I tried this mod out, using it along with Rising Tide of Aliens and a number of other mods. It installed fine, and I opted on running a game on a small map with three AI races. I had been tempted to play on Apollo difficulty with raging aliens, but I had been put off by the very fact that it would just be "too much", unless the Ultrasonic Fences could be made to work like they did in vanilla (as in, reliably). So I opted for playing on Soyuz difficulty with standard aliens.

The game was fine. But whilst it was a little rough early on, it became trivial later on.
Lothus 11 Jan, 2016 @ 10:00am 
Impressionante os detalhes.
BrummBär 14 Jun, 2015 @ 8:43am 
Update plz, my AI dying quickly with Heart of the swarm difficulty.
Sulu 27 Mar, 2015 @ 12:31pm 
I just tested it with the Warlike aliens mod and the aliens are getting within 2 tiles of the AI captials .I'm not sure what the problem is. Staggered start is on aswell.
thecrazyscotsman  [author] 27 Mar, 2015 @ 11:30am 
Let me know if it doesn't work with any other aggressive aliens mods - might be a sign of something wrong I am unaware of with this one.
Sulu 27 Mar, 2015 @ 10:57am 
Yeah it may be that aggressive wildilfe changes the AI handicaps as it has a custom diffuculty you must select to get the aggressive aliens. I will use some other aggressive aliens mods instead.
thecrazyscotsman  [author] 27 Mar, 2015 @ 10:19am 
It should be, unless Aggressive Wildlife changes the AI handicaps. It also won't work if you turn off staggered start.
Sulu 27 Mar, 2015 @ 9:24am 
Is this mod compatible with aggressive widlife as I have this installed with it and the AI's still manage to lose their capitals to the aliens?
truongducviet1992 16 Mar, 2015 @ 2:41pm 
This mod + Alien aggresive mod: Heart of the swarm difficulty = GOD LIKE!!!!