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An Area(0,0) trigger is equivalent to a "Rescue a Bro" trigger, because the new bro is loaded up at the origin point. So if you make a map like this again, try stacking a bunch of Area triggers at (0,0). The first trigger will be initially activated while the others are not. The second trigger is activated by a short delay (2 seconds) after the first bro is saved. Then the third will be activated by a short delay after the second bro saved and so on. The short delay is needed as it might double count a single rescue.
other things:
-Try not to make simultaneous rescues possible when using this, as some might not count.
-Put a steel block on (0,0) to avoid illegal triggers.