Crypt of the NecroDancer

Crypt of the NecroDancer

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29.604 KB
14 Mar, 2015 @ 7:12am
6 May, 2015 @ 11:58am
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Power Creep

Description
Increased health , damage or speed for all enemy types.
All can be killed without taking damage.
8 Comments
Final boss : kidney cancer  [author] 25 Apr, 2015 @ 4:35am 
Experimental update to buff up zone 4 and new bosses. Even harpies became more troublesome.
Sly-Scale 21 Apr, 2015 @ 9:09pm 
@Stakhaov
Oh okay.

@Izquierda
No truer words said.
Cado 10 Apr, 2015 @ 9:37pm 
Have you finished the game several times, finding the game a bit too easy?

Do you miss having so much hatred towards this game from dying a lot?

Well, this mod is for you!

This mod will bring back the brutal defeats you previously enjoyed (or not!)

11/10
Final boss : kidney cancer  [author] 10 Apr, 2015 @ 12:26am 
Game code was changed at some point , so that the xml file gives the health for unlatched monkeys rather than their latched state. Mod updated.
Sly-Scale 9 Apr, 2015 @ 5:39pm 
Uh, I actually ran the mod again, discovered monkeys to have 5 health while not latched onto players and not suffer knockback. This makes it impossible for Aria to kill them without dying to a missed beat.

I'm okay with 2 HP and suffer knockback (like the white monkeys), but 5 HP without knockback? Doesn't think that was intended.
Sly-Scale 26 Mar, 2015 @ 3:42pm 
Oh awesome.
Final boss : kidney cancer  [author] 23 Mar, 2015 @ 3:57am 
Updated for the new shove monsters , plus minor tweaks.
Sly-Scale 19 Mar, 2015 @ 4:54pm 
Tried it all out, definitely well done. I haven't had it happen while this mod was active, but it's possible for two Yetis to be together and effectively prevent Aria from attacking without throwing daggers.
Also, had to laugh when I had a Giant Black Skeleton corner me with the sheer luck of a blue bat flanking me to close off my escape three steps in a row.